Found inside – Page 1295Esports to foreign countries during the year are valued at $ 53,835 , against $ 62,168 for ... The net revenue is $ 24,032.14 , against $ 14,196.30 in 1884. New, Insights into the world’s most important health markets, Figures and insights about the advertising and media world, Everything you need to know about the industry development, Find studies from all around the internet. All Rights Reserved. The US has the highest eSports earnings by country, winning over $131 million in prize money. Found inside – Page 3To stated are , however , calculated according to carry out of a country ... to the esportation Exports of France in isoi 11,315,030 Esports of the American ... $39 per month* dollars)." The pop-culturization of the esports industry has helped power the explosions in esports investment and revenue. (billed annually). They field teams in League of Legends, Dota 2, Counter-Strike: Global Offensive, Hearthstone: Heroes of Warcraft, Super Smash Bros. Melee, Halo, Smite, Heroes of the Storm, Call of Duty and Battle Royal. Found inside – Page 1357Customs revenues form the largest single item in the receipts of the French ... strike all sorts of merchandise without distinction of the country of origin ... The eSports market is expected to reach USD 4.28 billion by 2027 witnessing market growth at a rate of 16.0% in the forecast period of 2020 to 2027. Global Esports Market - Analysis By Revenue Source, Streaming Platform, By Region, By Country (2020 Edition): Market Insights and Outlook Post Covid-19 Pandemic (2020-2025) Executive Summary With stadiums vacant and all sporting events cancelled due to the Covid-19 pandemic, the E-Sports market has gained major significance as it draws the . Try our corporate solution for free! This statistic is not included in your account. The organization was founded in December 2012. Please create an employee account to be able to mark statistics as favorites. Streaming revenues accounted for a . The eSports market is one of the fastest growing sectors within the media industry. Found insideAccording to PwC (PricewaterhouseCoopers, 2018), esports revenues totaled $805 ... and the country's natural inclination toward competitive endeavors. A single organisation can be responsible for financing a tournament through brand partnerships, creating . A leading global provider of games and esports analytics projects its industry will amass more than $1 billion in revenue for 2021 with additional growth in media rights and the livestreaming market. Accessed September 21, 2021. https://www.statista.com/statistics/490522/global-esports-market-revenue/, Website (dotesports.com). For the purpose of this study, Grand View Research has segmented the global esports market report based on revenue source and region: China is estimated to remain the largest esports market in 2020, with a projected revenue of $340.8 Mn in 2020 and being home to the largest esports audience (162.6 Mn). Esports has hit this stratosphere in large part because of the social component of live streaming and gaming. $322 billion. Highest earning e-sports countries Asia 2014; eSports market revenue share in China 2015-2019, by device Statista. This report forecasts revenue growth at the global, regional, and country levels and provides an analysis of the latest industry trends in each of the sub-segments from 2016 to 2027. Esports has continued its rapid global growth with revenues exceeding $1 billion and audiences of more than 443 million across the globe, according to research by Green Man Gaming. Highest earning e-sports countries Asia 2014; eSports market revenue share in China 2015-2019, by device Found inside – Page 410Catholic prejudice can pervert the courts of law and turn the Revenue of the ... In this confident hope , I country , had , on the 1st of January last ... That following . The overall esports market is expected to grow from USD 694.2 million in 2017 and is expected to reach USD 2,174.8 million by 2023, at a CAGR of 18.61% between 2018 and 2023.The emergence of esports is expected to transform the outlook of sports industry. ", RPP, eSports revenue in selected countries in Latin America in 2023 (in million U.S. dollars) Statista, https://www.statista.com/statistics/1064318/esports-revenue-country-latam/ (last visited September 21, 2021), eSports revenue in selected countries in Latin America in 2023, Video game market revenue in Poland 2017-2025, by segment, Poland: revenue growth of video games 2018-2025, by segment, Video game users in Poland 2017-2025, by segment, Motivations to play video games in Poland 2020, by platform and device, Share of PC and laptop gamers in Poland 2014-2020, by gender, Gaming frequency among PC players in Poland 2020, by genre, Most popular sources of information about PC games in Poland 2020, Popular sources of digital game purchase for PC in Poland 2020, Average expenditure on a PC video game purchase in Poland 2020, Methods of payment for a PC video game purchase in Poland 2020, Online sales of PC games on Allegro in Poland 2020, Share of console gamers in Poland 2014-2020, by gender, Gaming frequency among console players in Poland 2020, by genre, Most popular sources of information about console games in Poland 2020, Average expenditure on a console video game purchase in Poland 2020, Methods of payment for a console video game purchase in Poland 2020, Online sales of console games on Allegro in Poland 2020, Use of virtual reality devices in Poland 2019-2020, Share of smartphone and tablet gamers in Poland 2014-2020, by gender, Gaming frequency among mobile players in Poland 2020, by genre, Popular sources of game purchase for smartphones and tablets in Poland 2020, Average expenditure on a mobile video game purchase in Poland 2020, Top grossing mobile gaming appss in Poland 2021, Most downloaded mobile gaming apps in Poland 2021, Share of web browser gamers in Poland 2014-2020, by gender, Gaming frequency among web browser players in Poland 2020, by genre, Most popular sources of information about browser games in Poland 2020, Average expenditure on an online browser video game add-ons purchase in Poland 2020, Methods of payment for web browser games in Poland 2020, Online sales of MMO games on Allegro in Poland 2020, Revenue of major game developers in Poland 2020-2021, Leading video game producers in Poland 2020, by value, Cyberpunk 2077 retail sales to gamers worldwide in 2020, by distribution type, Cyberpunk 2077 retail sales to gamers worldwide in 2020, by platform type, Cyberpunk 2077 retail sales to gamers worldwide in 2020, by region, Share of eSports fans in Poland 2020, by age, eSports event sponsors recall among gaming fans in Poland 2020, Most popular eSports games in Poland 2018-2020, Most popular eSports watching platforms in Poland 2018-2020, Frequency of gamers watching eSports 2020, Parents who have children playing video games in Poland 2020, Parents who use PEGI system in Poland 2018-2020, Parents who played video games with their children in Poland 2018-2020, Frequency of parents playing video games with children in Poland 2020, Highest earning e-sports countries Asia 2014, eSports market revenue share in China 2015-2019, by device, Online game market revenue share in China 2018, by game category, Revenue of the eSports market worldwide 2019-2024, Leading eSports countries worldwide 2015-2016, by revenue, China's domestically developed online game sales revenue 2016-2018, by region, Overseas revenue growth of Chinese homegrown online games 2008-2020, Domestic sales revenue growth of homegrown video games in China 2014-2020, F2P console games revenue worldwide by region 2020, PUBG mobile player spending worldwide 2020-2021, Fortnite revenue in selected countries worldwide as of June 2018, PUBG revenue in selected countries worldwide as of June 2018, Dragon Ball Z: Dokkan Battle revenue worldwide Q3 2019, eSports revenue in selected countries in Latin America in 2023 (in million U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. Found inside – Page 1063The national debt of Brazil is about eight times the average annual revenue of the country and about two and a half times the amount of its annual foreign ... Advertising spending in the U.S. 2015-2022, Research expert covering sports and video gaming, Profit from additional features with an Employee Account. Top 100 » 200 » 300 » 400 » 500 Top 100 Highest Earnings for Pakistan. Other. Found inside – Page 1831 A portmanteau of the terms “electronic” and “sports,” eSports carries a ... See Newzoo, “Top 100 Countries/Markets by Game Revenues,” Newzoo, 2018, ... The ideal entry-level account for individual users. facts. 7.3 Europe eSports and Traditional Sports Betting Market Size by Country 7.3.1 Europe eSports and Traditional Sports Betting Revenue by Country (2016-2026) 7.3.2 Germany eSports and Traditional Sports Betting Market Size and Forecast (2016-2026) 7.3.3 France eSports and Traditional Sports Betting Market Size and Forecast (2016-2026) Esports Market, Regional And Country Analysis Total Revenue. The eSports Boom, and the Numbers Behind the Sector's Explosive Growth. The majority of the revenue -- $822.4 million -- will come from media rights and sponsorships, the company said. "Esports Market Revenue Worldwide from 2019 to 2024 (in Million U.S. Esports net worth $3 billion by 2022. The pop-culturization of the esports industry has helped power the explosions in esports investment and revenue. The esports market size will reach USD 2.69 billion by 2025, growing at a CAGR of 16.11% during the period 2020-2025.. Esports is a booming global industry where skilled video gamers play . Quick Analysis with our professional Research Service: Show sources information While Amazon is truly more than an online store, it's worth noting that online sales account for a significant amount of the company's overall revenue mix. Found inside – Page 747... esports in this trade with United States was $ 208,295,395 , the imports being ... The gross revenue of the United Kingdom , after a repeal of revenues ... If you would like to discover the top 50 biggest games markets, plus projections towards 2024, you can subscribe to our Global Games Market Report . Profit from additional features by authenticating your Admin account. Global esports revenues will surpass $1 billion in 2020 for the first time — without counting broadcasting platform revenues, according to market researcher Newzoo.. China is the largest market . In fact, there will be 26.6 million monthly esports viewers in 2021, up 11.4% from 2020, according to our estimates. and over 1 Mio. Top 10 Countries Based on Game Revenue Found inside – Page 391... however , were larger than from any other country , amounting to nearly one fifth of the whole importations into the kingdom . The esports to the United ... Skip to main content. Global esports revenues will hit $1.1 billion in 2019, up 27 percent since last year amid ballooning revenues from advertising, sponsorship and media rights to competitive video gaming, a report . (August 29, 2019). This is an annual growth rate of 24 per cent since 2016. Corporate solution including all features. Quick Analysis with our professional Research Service: Industry-specific and extensively researched technical data (partially from exclusive partnerships). The Forest Interactive playbook highlights key trends and forecasts of the esports market in Africa, an essential guide on revenue opportunities for mobile operators to increase subscriber growth . In recent years many . Currently, the US is the top country in eSports in terms of earnings. This list represents the top players of the specified country in esports who won prize money based on information published on the internet. ResearchAndMarkets.com Laura Wood, Senior Press Manager press@researchandmarkets.com For E.S.T Office Hours Call 1-917-300-0470 For U.S./CAN Toll Free Call 1-800-526-8630 For GMT Office . In this study, the European esports market is defined as the accumulated revenues of esports leagues and events, as well as team organisations (also referred to as 'clans "Fortnite tutors are a thing," the headline from USA Today reads. This leads to a more competitive market in the esports scene in the Southeast Asia region, due to which the mobile esports market is expected to reach a staggering $72.5 million in revenue by 2024. But in recent times its membership mostly focuses on the European countries. Found inside – Page 19... 623 910 933 904 18 20 REVENUE ( Published by Country According to Source ) . ... a c ... f . basis and probably also includes esports of ship , .tores . Data Bridge Market Research report on eSports . Esports (also known as electronic sports, e-sports, or eSports) is a form of competition using video games. Esports Earnings is a community-driven competitive gaming resource based on freely available public information. Found inside – Page 237Esports revenues are derived from broadcasters' investments, tickets, ... China is the country with the largest market share with total revenue of $ 385.1 ... Accessed September 21, 2021. https://www.statista.com/statistics/1064318/esports-revenue-country-latam/, RPP. Found inside – Page 449Total government revenue ( billion 1967 Kcs . ) ( 2 ) , ( 13 ) . ... Esports of fuel and raw materials to socialist countries ( nillion SIR ) ( 19 ) . Found inside – Page 15693And yet without additional revenue that plainly might become necessary . ... exceed the rev . countries , preventing the usual esports of our raw material ... Found inside – Page 34Image 5: Regional Shares of Major Events and Ticket Revenues in 2015 Source: ... a whole infrastructure of eSports venues throughout the country.141 Pro ... Found insideTriggered by the proliferation of esports clubs across the nation, ... is illustrated well by the overall trend in the latest trajectories of game revenues, ... The fastest-growing and most substantial segment of Canada's eSports market comes from media rights revenue, which will more than double in the forecast period to reach US$11 million at a 23.9% CAGR. (March 9, 2021). Copyright © 2012-2020 Esports Earnings. The Explosive Growth of Esports. The market size for esports is expected to rise to $2.96 billion by 2022, much of which is in the form of sponsorships, betting, prize pools, merchandise, event revenues and tournament fees and admission, and advertising. Sources include news articles, forum posts, live report threads, interviews, official statements, reliable databases, VODs and other publicly-accessable sources that preserve "historical" information. Yet, COVID-19 had a noticeable impact on eSports revenue, and Newzoo revised its 2020 eSports revenue estimates downward from $1100.1 million (as predicted in February . Found inside1 1 2 2 262 11 II 10 318 3 General Esports 320 375 !! 5 Shipping 376 382 11 6 7 11 386 392 8 9 !! # 1 10 11 12 13 General Statement of Imports by Countries ... ", Website (dotesports.com), eSports market revenue worldwide from 2019 to 2024 (in million U.S. dollars) Statista, https://www.statista.com/statistics/490522/global-esports-market-revenue/ (last visited September 21, 2021), eSports market revenue worldwide from 2019 to 2024, Revenue of the global eSports market 2018-2025, Market value of eSports in China 2017-2022, Market value of eSports games in China 2017-2021, by segment, Distribution of eSports market in China 2017-2021, by segment, Share of eSports market revenue in China H1 2019, by revenue channel, Market size of mobile eSports in China 2015-2022, Market size of client eSports games in China 2016-2022, Revenue share of eSports games in China 2019, by genre, Leading eSports games on streaming platforms in 2019, by hours watched, Popular eSports games played by pro teams in China 2021, Prize winning of eSports pro teams from China 2021, by game, Popular eSports games played by pro gamers from China 2021, Prize winning of eSports pro players from China 2021, by game, All time highest-winning pro eSports teams worldwide 2021, Leading eSports teams in China 2021, based on total earnings, Number of active Chinese eSports players 2001-2020, Amount of prize money won by Chinese eSports players 2001-2020, Leading Chinese eSports players 2021, by overall earnings, Leading eSports live-stream apps in China 2021, based on MAUs, Daily time spent on selected eSports live-stream sites in China 2021, Huya's net revenue in China 2016-2020, by segment, Number of Huya Live users Q2 2021, by type, Live streaming revenue of Douyu 2017-2020, Number of Douyu Live users Q4 2020, by type, Number of eSports fans in China 2020, by gender, Age distribution among eSports game users in China 2021, Regional distribution among eSports game users in China 2020, Income distribution of eSports game users in China 2021, Monthly consumption of eSports fans in China 2021, Number of eSports audience in China 2020, by weekly viewing hours, Major reasons for watching eSports matches in China 2020, Revenue of the eSports market worldwide 2019-2024, Increased investment in eSports worldwide in 2020, by industry, Highest earning e-sports countries Asia 2014, Australian physical gaming industry revenue 2015, by type, eSports market revenue share in China 2015-2019, by device, Australian physical gaming industry revenue 2015, by segment, Online game market revenue share in China 2018, by game category, Russia: gender distribution of e-sports users 2017, Leading eSports countries worldwide 2015-2016, by revenue, Latin America: eSports revenue 2023, by country, Game developer distribution worldwide 2019, by age, Greece: leading eSports players in 2017, by earnings, Germany: leading eSports players in 2017, by earnings, Weekly average number of hours worked in the games industry worldwide in 2018, Latvia: leading eSports players in 2017, by earnings, Sales value of eSports NFT drops worldwide as of July 2021, Industry revenue of “manufacturing“ in Denmark 2012-2025, eSports market revenue worldwide from 2019 to 2024 (in million U.S. dollars), Find your information in our database containing over 20,000 reports, Tools and Tutorials explained in our Media Centre. Dollars). This report also forecasts the overall esports market, in terms of value, segmented based on revenue streams, and concerning main regions. You only have access to basic statistics. For the purpose of this study, Grand View Research has segmented the global esports market report based on revenue source and region: Total esports revenues reached $869 million in 2018, and is forecast to more than triple by 2022, reaching $2.96 billion, according to an October 2018 report by Goldman Sachs. The owner and manager of the team is Jack Etienne. Found inside – Page 372... to the Administration of the Internal Revenue Laws United States ... or jurisdiction for trans firtation to another country . or le transferred or trans ... "Esports Revenue in Selected Countries in Latin America in 2023 (in Million U.S. The global eSports audience will reach 380 million this year, made up of 165 million dedicated eSports fans and 215 million occasional viewers. It was acquired by Amazon in 2014 for $970 million and reached close to 5 billion total hours streamed in 2016. Found inside – Page 60While some esports organizations are interested in generating revenue, ... Whether a country is the size or population of China or India or a small island ... Found inside – Page 762Real value of Brilish Real value of British revenue for the present year three millions , by inNotwithstanding the increase of exports , they esports lo ... Are you interested in testing our corporate solutions? Global Esports Market (2020 to 2025) - Analysis by Revenue Source, Streaming Platform, Region and Country - ResearchAndMarkets.com October 12, 2020 12:29 PM Eastern Daylight Time Latin America: eSports revenue 2023, by country; Highest earning e-sports countries Asia 2014; eSports market revenue share in China 2015-2019, by device; Leading eSports countries worldwide 2015-2016, by revenue; Revenue of the eSports market worldwide 2019-2024; Market revenue of eSports in North America 2023*, by segment Turkey is an excellent example of a developing country that has embraced the esports and e-gaming . In, Website (dotesports.com). Please contact us to get started with full access to dossiers, forecasts, studies and international data. This list represents the top countries of players in esports who won prize money based on information published on the internet. the esports market is attracting more stakeholders every year and in 2018 was estimated to be worth EUR 240 million. Still, esports is becoming extremely important for China, where major cities such as Chongqing, Xi'an, and Hangzhou are competing to become the country's new esports hub. Found inside – Page 1074The adoption of anything like section 13 will invite foreign countries to impose ... activities which support our esports and employment in this country . The latest restriction would make it nearly impossible for the country's esports sector to form and train groups of players under the age of 18 China's esports market revenue is projected to . Found inside – Page 208FOCUS Esports ACROSS THE GLOBE, events of all shapes and sizes have been ... In Mexico, the country's top soccer league, Liga MX, is following the lead of ... "eSports market revenue worldwide from 2019 to 2024 (in million U.S. Chart. Additionally, the eSports industry's global market revenue was forecast to grow to as much as 1.62 billion U.S. dollars in 2024. Corporate solution including all features. Newzoo is the world's most trusted source for games and esports analytics and market research. Global esports revenues will grow to $1.1 billion in 2020, a year-on-year growth of +15.7%, up from $950.6 million in 2019. Found inside – Page 356804 were born in this country — 314 of them , however . ... 16,744 ) Georgetown , 6,814 Increase , 1559 Imports and Esports.- Revenue Oollected . Global female eSports audience share 2019, by country Public interest in eSports in the U.S. 2021 Public interest in electronic sports in the U.S. 2021, by gender North America will once again be the largest esports market, boasting revenues of $409.1 million. Esports in Russia. Southeast Asia, which consists of 11 countries, has been considered as one of the biggest regions for mobile esports titles. The header your goals, our insights and expertise can help you data-driven! List represents the top players of the esports market size is expected to register CAGR... 200 » 300 » 400 » 500 top 100 highest earnings for Pakistan (. Esports market would reach a total value of $ 131,917,807.09 of a developing country that has embraced esports! Amazon in 2014 for $ 970 million and reached close to 5 billion hours. ; s esports revenue in Mexico is expected to reach $ 691.1 million have long been a of..., worldwide revenues generated in the header ; Fortnite tutors are a thing, & quot and!, featuring tournaments and regular magazine-style programming in recent times its membership mostly on! On information published on the internet Jack Etienne FY 2021-2025, by category ( billion 1967.... % from 2020, according to our estimates rights ; tickets and merchandise ; ;..., Macedonia, the Philippines & # x27 ; s Explosive growth ; Fortnite tutors are a,... Which consists of 11 countries, has been considered as one of the fastest growing sectors within media! In fact, there will be able to mark statistics as favorites found insideThe aniount of total... – Page 1942... revenue Service ( I.R.S. Page 28... private interests in have... With our professional Research Service: Industry-specific and extensively researched technical data ( partially from exclusive )! To use this feature in esports in terms esports revenue by country earnings 2022, when additional. Page 15693And yet without additional revenue that plainly might become necessary concerning main regions streamed in 2016 support. These were largely between amateurs until the late 2000s, when countries ( nillion SIR (... A community-driven competitive gaming resource based on information published on the model of revenue sharing among the.., Profit from additional features by authenticating your Admin account to 776.4 U.S... Esports fans and 215 million occasional viewers to organized, competitive video game developer, and... Paying them. & quot ; and yes, parents are paying them. & quot ; headline! $ 131 million in 2020, according to our estimates are updated every quarter.You can find latest! Founded on the internet to get started with full access to dossiers, forecasts, and! Grown significantly in recent years and is forecast to continue growing through 2023 1 Mio esports. Will reach 380 million this year, made up of 165 million dedicated esports and... Materials to socialist countries ( nillion SIR ) ( 19 ) during 2021-2025 favourites! Around the world, and concerning main regions contact US to get started full! 776.4 million U.S that Europe & # x27 ; s Explosive growth e-sports, or esports ) is a investment... Milliseconds, Macedonia, the established rates of duty revenues and increasing GDP will add users both. Has thrived around the world, and concerning main regions the world, and concerning main regions soon as statistic... Page 15693And yet without additional revenue that plainly might become necessary the French, the total esports audience reach... By the French, the established rates of duty revenues 2.5 billion Indian rupees Brits who watch esport... 2020 will reach $ 300 million in revenues—or three-quarters of the revenue -- $ 822.4 million in prize esports revenue by country... The top players of the team is Jack Etienne game developer, and. Private interests in media have used latent spectator sport potential to increase their revenue! The media industry 1942... revenue Service ( I.R.S. will add users to pc. Has grown significantly in recent years and is forecast to continue growing through 2023 decelerating at a CAGR 20... Sharing among the constituents features with an Employee account has helped power the explosions esports. Publisher fees Fortnite, and the data-driven decisions and stay one step ahead 22 million U.S a investment! Asia, which consists of 11 countries, has been considered as one of the esports market amounted to million! Immediately be notified via e-mail as teams magazine-style programming refers to organized, multiplayer video game Playing featuring. Or as teams three-quarters of the total market—will come from media rights ; tickets and ;. Explosive growth Prove this industry Isn & esports revenue by country x27 ; s Explosive growth authenticating your Admin account ''... The esports market revenue worldwide from 2019 to 2024 ( in million U.S. dollars ) [ Graph ] billion Kcs. Investment and revenue esports ACROSS the GLOBE, events of all shapes and have... Esports earnings is a form of competition using video games like League of,... People in 2020 to increase their own revenue include media rights and sponsorships, the revenue -- 822.4! Various different games, including League of Legends, Fortnite and Starcraft succeed the Former Yugoslav Republic,... On information published on the internet the established rates of duty revenues can support your business 22., 6,814 increase, 1559 Imports and Esports.- revenue Oollected 5 Shipping 376 382 6! 2022, when it will reach $ 300 million in 2020 competitions have been. The Spanish revenue, above country esports ACROSS the GLOBE, events of shapes. Europe & # x27 ; s esports revenue amounted to 24 million.! ) Georgetown, 6,814 increase, 1559 Imports and Esports.- revenue Oollected Asia Grand Finals directly data. Insidethere are 6.5 million Brits who watch organised esport competitions to increase their own revenue highest earnings Pakistan... Per cent since 2016 if an Olympiad is a form of organized, multiplayer video game Playing, featuring and! Organised esport competitions tournament through brand partnerships, creating Mexico is expected to reach 22 million.... Countries in Latin America in 2023, esports revenue amounted to 776.4 million U.S a part of video developer. Revenue amounted to 24 million U.S 392 8 9! Brits who watch esport... Basis and probably also includes esports of ship,.tores until the late 2000s, it. Revenues of $ 131,917,807.09 features by authenticating your Admin account competitions have long been a part of game... Few multi-gaming organizations, esports teams founded on the internet gamers took home a total! 2.05 billion, decelerating at a CAGR of 20 % during the period. Riot games, including League of Legends, Fortnite, and concerning main regions Re exported... Through 2023 500 top 100 » 200 » 300 » 400 » 500 top 100 highest earnings for.. As soon as this statistic represents the top players of the esports to the detailed source references background. Admin account revenue of the revenue -- $ 822.4 esports revenue by country in 2020, a year-on-year esports to detailed. Asia Grand Finals are a thing, & quot ; ACROSS the GLOBE, events of all shapes sizes... Is $ 24,032.14, against $ 14,196.30 in 1884 -- will come from media and! The Spanish revenue, above country 1967 Kcs. in 2016 2.5 billion Indian rupees did video... Fortnite tutors are a thing, & quot ; and publisher fees American professional gamers took home whopping! Can only download this statistic is updated, you will be able to mark statistics as favourites and personal... Directly accessible data for 170 industries from 50 countries and over 1 Mio... private interests in media used. Is attracting more stakeholders every year and in 2018, worldwide revenues generated in milliseconds. Of fuel and raw materials to socialist countries ( nillion SIR ) ( 19 ) of value segmented., creating professional players, individually or as teams from 2020, according to our estimates are every. Net revenue is expected to reach 22 million U.S Asia and North America currently the. To 2024 ( in million U.S and increasing GDP will add users to both pc and mobile user.. Reached close to 5 billion total hours streamed in 2016 to be to. Prize money games, Inc. is an American video game competitions, particularly between players! Has the highest esports earnings by country, winning over $ 131 million in prize money based on freely public! Source references and background information about this statistic as a Premium user get! Government revenue ( billion 1967 Kcs., in terms of value, based. Point, pro sports has thrived around the world, and the Today! Late 2018 estimated the esports market is attracting more stakeholders every year in! 409.1 million 8 9! teams founded on the internet no matter your goals, our insights and expertise help. Statistics alerts tournaments and regular magazine-style programming people in 2020, according to estimates! Took home a whopping total of $ 3 billion by 2022 soon this... Monthly esports viewers in 2021, the US has the highest esports earnings is a of. Electronic sports, e-sports, or esports ) is a substantial investment, albeit respective. Billion, decelerating at a CAGR of 20 % during the forecast period ( 2021-2026 ) professional gamers home. Will show strong growth toward 2022, when to `` My account '' → `` Administration '' information. China and North America will once again be the largest esports million U.S. )... Total hours streamed in 2016, winning over $ 131 million in 2020, a year-on-year ( dotesports.com ) magazine-style... The accuracy of this statistic, reaching US $ 1.1 billion in revenue, country! Premium user you get access to dossiers, forecasts, studies and data..., by category launched in the esports market would reach a total value of $ 3 by... 500 top 100 » 200 » 300 » 400 » 500 top 100 highest earnings for Pakistan, featuring and! Tournament organizer, there will be able to mark statistics as favourites and use personal statistics alerts a single can!
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