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Can you have more than 1 from multiclassing? Although you might want to negate your passive melee shortfalls (lower health per level and AC) with spells (false life and shield), when necessary. Paladins are holy warriors who wield the wrath of their deities, sealed through binding oaths that grant them their powers so long as they uphold their honor and their word. Jeremy Crawford @JeremyECrawford Yep! website (the "Service") is for general information purposes only. Fighting Style. The new game, A Miner Problem, is another gamebook-style adventure, meaning that you make a 2nd level character sheet, roll your own dice, keep up with your inventory, spells, and HP, and are on your honor to be honest. ... removing restrictions and offering up different styles of gameplay for players to experiment with. It’s in the name; you’re specializing in a specific weapon), Dodge, Improved X Maneuvers, Improved/Greater X (Whip Mastery, Two-Weapon Fighting, other examples I can’t think of), and others. Weapon: Glaive - 5’ reach.Str-18Cha - 16Con 13A quick aside:[in my campaign the DM rewarded Koa with a dark glaive and allowed the intate +1/+1 bonus stack with the improved pack weapon invocation. 2:22 AM - 21 Jan 2015 Especially if you enjoy casting more powerful spells.For a bladesinger/paladin your looking at more of a one-handed Dex/Int based character than the str/cha based warlock/paladin - so that is something to consider when thinking about skills and saving throws (dex, con, and wis are the highest valued saving throws). Oath of the Ancients really shines here as giving everyone a plus to saving throws AND resistance to spells is extremely useful. Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons. Acolyte Background, so he was part of a "Dark Temple". In addition to a brand new archetype and a reprinted subclass from Mythic Odysseys of Theros, it also includes some optional class features. For many levels Warlock is granted only two spell slots, limiting the number of Divine Smite's per encounter. Read More. IMHO, the feat system needs a total overhaul. When using a shield as an improvised weapon (PHB p147-148) , you are Two-Weapon Fighting (PHB p195). You could not take Thirsting Blade, since it requires level 5 warlock. Defense. This is a really good combination. Still a cool multiclass idea-- building one now, but the spell economy you're banking on won't work with a DM who reads rules. I'm making a paladin of Mephistopheles (very lawful and not super evil. Divine smite RAW: "you can expend one PALADIN spell to deal radiant damage." If you think about it, why would the magic gained from a fiend power your ability to divine smite (if you took the fiend otherwordly patron)? I'm looking at a vengeance paladin polearm master who makes a deal to empower her further to fulfill her oath (which spreads from vs. one very bad guy to an entire trafficking organization). Barbarian- You can smite while raging; reckless attack gives you advantage and resistance if you’re not wearing *heavy* armor so you get twice the chance to smite. Clerics and paladins are two of the Dungeons & Dragons game's most popular classes, and this handbook contains guidelines to customize both. Changelings gain +2 Cha and +1 to any other ability, which you can place into Str. So its good to talk to everyone involved in the campaign so there is some sort of consensus to how the rules should go, if its a big concern.I also mentioned that it might also be an aesthetic problem for a DM. Technically this oath is meant to bridge the gap between paladin and druid, you gain several very “nature-y” features including a channel divinity that’s essentially the entangle spell. It’s not the strongest option, but it’s a decent pick if your goal is maximizing damage, or you’re doing one of the oddball dual wielding paladin builds. Second, the additional attack usually doesn't do enough damage to matter in the short run (since it's a light weapon, and not everyone have the Two Weapon Fighting style so there's no ability modifier added to the damage). Fighting Styles with Way of the Kensai. The price of the item is the same whether it is an affiliate link or not. - if you suspect you wont go all the way to 20 I would pay more attention to your ability to stay up (above 0hp) at lower levels and see if your doing okay (go with more levels in warlock + dex ASI) or having trouble staying up (more levels in paladin, +con ASI)lets assume that you go with the 11 paladin/ 9 warlock (with starting stats above) and wanted to be a bit more tanky1.Paladin 1 2.Paladin 2 - dueling is pretty good here for the rapier+shield3.Paladin 3 - start taking levels in warlock here if you didn't want the straight 6 levels in paladin4.Paladin 4 + con5.Paladin 56.Paladin 6 (as suggested by supercod above, for the extra hp/aura/spells/LoH)7.Paladin 6 / Warlock 18.Paladin 6 / Warlock 29.Paladin 6 / Warlock 310.Paladin 6 / Warlock 4 + Dex11.Paladin 6 / Warlock 512.Paladin 6 / Warlock 613.Paladin 6 / Warlock 714.Paladin 6 / Warlock 8 + Con15.Paladin 6 / Warlock 916.Paladin 7 / Warlock 917.Paladin 8 / Warlock 9 - Con (or Charisma if you find you need better saving throw results at this level)18.Paladin 9 / Warlock 919.Paladin 10 / Warlock 920.Paladin 11 / Warlock 9. let me know if you have any more questions! D&D 5e was designed to address certain issues that 3.5e and 4e raised. This new D&D sourcebook details the major races of the Eberron world, with an in-depth look at the new races of the Eberron Campaign Setting, including changelings, the kalashtar, shifters, and the warforged. If your group is lacking a true tank, this would be a great option as it might keep some baddies at a distance, but if your group really needs that burst single target damage, then you might want to stick to the more damage-style options.As with facing multiple enemies the polearm option does help somewhat, although you can only use your reaction once per round (it costs a reaction to make an attack of opportunity). That Aura at level 6 is just so good. Asa DM, I immensely dislike two weapon fighting in 5E. 1. In addition to competing for your reaction against OAs and superior Sentinel OAs (I mean, holy geez, Sentinel was a lot of fun the other day), Protection is also competing against five other fighting styles – or, if you know you want to play a shield fighter, two other fighting styles: Defense and Dueling. Some of the most iconic characters that would probably be paladins in D&D include Robocop, Batman, Superman, and Wonder Woman from the DC universe, Judge Dredd, and practically every single knight of the round table. At 10th level, you can choose a second option from the Fighting Style class feature. Also the problem with assuming by having warlock you refresh all slots including non pact magic spell casting would mean that Warlock is now the ultimate dip class, meaning every wizard or sorc build should have at least one level of warlock to refresh all of their superior spell casting every short rest. Warlock: “A wielder of magic that is derived from a bargain with an extraplanar entity.” C) Wisdom. "For use with the fifth edition Player's handbook, Monster manual, and Dungeon master's guide"--Back cover. I realize that this has been answered already but I do think this is actually an interesting approach. EvilAnagram. Found insideSid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Its not a "Corrupted paladin" its called a "Dark Knight", you're welcome... "level 5 - paladin 2/ warlock 3 - Pact boon (choose blade), also switch one of your eldritch invocations to Thirsting Blade, which you now have the prerequisites for." Leave a … This is worth the dip. You also snag resistance to both necrotic and radiant damage, types that crop up rather often. With this spell you can summon one. Building a Better Paladin. Dungeons & Dragons 5e Best Paladin Builds. JavaScript is disabled. My first adventure, The Saint's Tomb (and its Spanish translation La Cripta Sagrada), got over 5K upvotes on Reddit and over 27K plays since I released it last year. This heroic adventure book takes players from levels 1 to 13 as they journey through Baldur's Gate and into Avernus, the first layer of the Nine Hells. Thank you for commenting avmercier83,This is something that came up in one of our campaigns as well, and thank you for sparking a discussion about this here. Currently focusing on D&D 5th edition and Open Legend RPG. Shield Bashes according to D&D 5e Rules. Remember this pool is limited, so 1 hp might be all you need to do to get your party member up and able to self tend. You armor up as much as possible, and with a bit of variation it all comes down to putting the hurt into whatever unholy thing has had the misfortune of crossing your path. With warlock paladin you will be doing a few really strong divine smites in between short rests. Just to add a couple of random ideas to the pot: TWF is the strongest fighting style at level 1, and the weakest from around 11 depending on build. This is partially because the more limited spell slots per day but higher power of wizard spells compared to the high spell slots 'potentially' per day but lower power of the warlock spells.So lets lay out all the benefits to each combo:Warlock/Paladin-melee presence (heavy armor, hp, two-handed weapon)-spell slot recovery (per short rest)-warlock class features (invocations, pact boon, patron abilities) and ability synergy with charismaBladesinger/paladin-melee presence (AC boosters, one-hander damage boosters)-Spell power (spell book, spells per day, wizard spells)-classes stack for spell slots/level (paladin equals 0.5 and wizard equals 1)Looking strictly on Divine smite, you can likely do many small divine smites with bladesinger/paladin, because of the increasing number of spells slots per level as you are leveling in wizard. EvilAnagram. Gonna be rolling a character like this if and likely when (knowing my GM) my Druid dies. Flurry of Blows. Wait for your aura at level 6 before you switch to Warlock. In the text accompanying the Fighting Style feature, there isn’t anything to indicate this is a result of formal training or instruction. This increases the average damage of both by 3.5Polearm = 10.7GWM = 12.81Now the tricky one, adding in the feats. Importantly, while doing so, it is not functioning as a shield. What would you consider the differences are? Paladins are defined by their adherence to an oath and a code, and those codes can say wildly different things. Remember hold person = auto critical hit, so if you have a caster in the party this becomes a nice combo in the party. Great write up, thanks!One issue I see in your level advancement breakdown and analysis is at level 5 - paladin 2/ warlock 3. The shield can only be used to cause damage if it is used as an Improvised Weapon. They definitely went down the right path there. Additional Fighting Style. It very well could have been written in more simplistic terms as a class feature for a dedicated dual-wielding class but would have only a … A great question indeed! First, anyone can use it. At 18th level, you attain the pinnacle of resilience in battle. However, on Oath of Conquest paladin, this is really nice as a movement speed of zero means that they can’t get up. It Gets better, with VOE up, all these attacks are at advantage. This represents the promise and code you keep that drives your divine powers. Spoilers. Keep it in mind when you’re running out of gas. Thanks! Can you have more than 1 from multiclassing? Also a second means you can attack once and then heal or cast a spell which provides more versatility.A nice offensive gain at level 5 and then defensive at level 6. Aasimar are a complete flavor win for paladins in general, and their stats are insanely good for them. Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons. www.SkullSplitterDice.com is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. By errata and official response you can use any spell slots for Smite. Paladins are very straightforward when it comes to their abilities, they want high Strength, high Charisma, and high Constitution. The new game, A Miner Problem, is another gamebook-style adventure, meaning that you make a 2nd level character sheet, roll your own dice, keep up with your inventory, spells, and HP, and are on your honor to be honest. When using a shield as an improvised weapon (PHB p147-148) , you are Two-Weapon Fighting (PHB p195). Found insideIn Stargrave, players take on the role of one of these independent operators, choosing from a range of backgrounds each with their own strengths, weaknesses, and associated powers. You adopt a particular style of fighting as your specialty. A good chunk of this oath’s power is locked up into tier 4, for most players the big feature you’ll care about here is Sacred Weapon that lets you utilize your channel divinity to inflict even more damage. In addition, at 1st level she gets a +2 bonus on checks involving a skill of her selection (in exchange for the freedom of … (. Druids: The Invincible 'Elephant' in the Room, Nature's Beast (The Tenacious Half Orc Barbarian/Paladin 5e multiclass build). It’s in the name; you’re specializing in a specific weapon), Dodge, Improved X Maneuvers, Improved/Greater X (Whip Mastery, Two-Weapon Fighting, other examples I can’t think of), and others. Hi Chris! Paladins are one of the best classes in Dungeons and Dragons 5e; they don’t have to be the old lawful stupid, and have a lot of roleplaying options available to them which can make them a lot of fun to play. Deceitful, daring, and diminutive, kobolds -- those infamous deep-dwelling denizens of the Darklands -- creep into your campaign with Pathfinder Player Companion: Kobolds of Golarion. So you're not getting an extra attack until 9th level. Grab this if you want to play your paladin like a diplomat. Hey thereThis is a great question. At 18th level, you attain the pinnacle of resilience in battle. You can’t take a Fighting Style option more than once, even if you later get to choose again. You gain a +2 bonus to attack rolls you make with ranged weapons. Some of the links are "affiliate links", a link with a special tracking code. So how does this affect the average damage of each...Polearm - each additional modifier is doubled; however since we'ere including number of attacks we have are assuming that each attack has a 50% chance to hit the creature.0 modifier -> 10.5 + ((2.5 + 3.5)*.5) = 13.51 modifier -> 10.5 + 3 + 2 = 15.52 modifier -> 10.5 + 3 + 4 = 17.53 modifier -> 19.54 modifier -> 21.5..GWM the average damage is lowered from the chance to hit but has a big bonus to attack. Similarly, Intelligence and Wisdom don’t fuel any of your class features and should be dump stats and only considered if you’ve got spare points and want to boost a few skills. I just rolled this with the new UA Paladin - Oath of Treachery and warlock Tomb fiend.They harmonise so well. I think I'll go with using a bonus action to add the off-hand weapon's damage as suggested by some. This is what I was considering. You also gain a boost to your initiative, a sore spot that most paladins lack. This is on top of the quite tasty fire resistance as well. Particularly, 3.5 has massive power creep owing to the numerous splatbooks they had released over all that time. Having a hard time thinking up a work around for the Tenants for Oath of Vengeance. Very often they fit into the role of “knight”, heavily armored and charismatic figures who charge headfirst into danger. Archery. Importantly, while doing so, it is not functioning as a shield. Finally, the additional attack roll just takes up time at the table. Vengeance/FiendHuman Variant - Feat (1 of): Alert,Resilient Con,Mobile, shield master or War Caster (I can't decide, but leaning towards res con)Str:13, Dex:16, Con:12, Int:10, Wis:10, Cha: 14 Fighting Style - DuelingRapier + Shield + StuddedAC should be: 12 +3 +2 = 17Basically the batman version...stealth Paladin. If I go human and pick Polearm Master as the bonus feat I am going to be getting a second attack at 1d4 which will also be able to benefit from Hex and Strength bonus, as well as a very likely attack of opportunity at another 1d10 + strength and hex. Other than that build the Vow of Enmity option makes for a strong “dualist” style damage dealer and an overall powerful option for any paladin focused on damage dealing. ... fighting, casting spells, or similar adventuring activity - the characters must begin the rest again to gain any benefit from it. This build requires a minimum Paladin level of 2, and the first level should be taken in Paladin. Humans in both forms are super flexible and are a decent default option if you’re building something that requires a flexible spread of abilities. Hmm. Dipping one level into paladin is strictly better than dipping one level into fighter; it has the same good powerful weapon fighting styles, plus emergency healing and a free utility power. Similar to the Paladin class in Dungeons and Dragons, Champions are well-rounded in combat and powerful personalities in social interactions. 13th Age does it and in my recollection turns were quick enough that whiffing didn't feel too bad. It can have a bad effect though as it causes people to bunch up in combat. Because you can also use 5 hit points worth to remove a disease or a spell at higher levels. Fighting Styles and Spells are both great for Monks. Newer Post →, is a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to Amazon.com. this happens more often with 2d6 than 1d10 so the average damage increases in both, but more in 2d6. Multi-Weapon Fighting (5e Variant Rule) was created as a reaction against the arbitrary nature of the core rules' multi-weapon fighting. Blueshift Nine, LLC assumes no responsibility for errors or omissions in the contents on the Service. At level 3 and further, levels should be put in Warlock, taking melee option abilities as you level. These are the only two magic items I’ve ever had in 3 years...but as a lvl 10 character, +3/+3 is still quite strong...totally unnecessary as you’ll see however but I digress]In this current state, once initiative begins, Koa has a total of 4 attacks per round that are almost guaranteed trigger owing to his feats.With some simple planning to cast bless in advance Koa is doing 3d10 + 1d4 + 28 PER ROUND and 1’s and 2’s re-roll!..but wait...it get so much better...All of these attacks (with his 2 magic items) are coming in at a d20 + 1d4 + 11 to hit...roll a 5? Variant human is especially your best option if you’re going for a Sentinel build due to that free feat. I love what D&D 5E has done with feats, for the most part. D&D 5e was designed to address certain issues that 3.5e and 4e raised. First, anyone can use it. Such is often the case with sith lords and such.Great character dynamics you have so far! Corrupted Paladin (Paladin/Warlock 5e multiclass) This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. Really, I think you could go either way and not see too much difference. Inspiring leader - Really nice since you’re leading with charisma nice buff for the party; remember you can use this multiple times if there’s a large group. Corrupted Paladin (Paladin/Warlock 5e multiclass) This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. For example a 10 Paladin/ 3 Cleric could use smite twice by spending a level 3 spell slot, but cannot spend level 4 spell slots even though it has access to those spell slots through multiclassing (similarly with pact magic).This further implies that abilities that specify that you use a spell slot, must use spell slots that you've gained in that class.=Spell slots are added together=If you look at the entry in the Customization options (Chapter 6) on page 164 it mentions that spellcasting classes are added together to determine spell slots of your character. Fighting Styles: Archery is the favorite for archers (duh) ... 5e Paladin's Guide 5e Ranger's Guide 5e Sorcerer's Guide 5e Warlock's Guide Magic Items Avatar by Honest Tiefling. This book includes four classes tied to the primal power source: the barbarian, the druid, the shaman, and the warden. It also presents four new arcane and divine classes: the avenger, the bard, the invoker, and the sorcerer"--Back cover. Read More. Hi Sunshine!I think the polearm option is decent and gives the build a bit more diversity and definitely not a bad idea. First, anyone can use it. Also, Eldritch Blast can solve range issues you may otherwise have with your paladin. More of a classic Devil type expediting the process of sending evildoers to hell to do his master's bidding, occasionally getting a specific target that hasn't payed Mephistopheles what he/she owes) and looking into this Oath of Vengeance/Fiend Warlock polearm idea. Before you begin coming up with a game plan, check out our paladin dice set collection to get into character! We can adjust the average damage if there is a attack modifier (as in GWM), since on average the attack will happen less often. There are two styles you can use when roleplaying your character: the descriptive approach and the active approach. Two levels gives minimal spellcasting and Divine Smite, which is nice bonus damage but won’t scale. Additional Paladin Spells You adopt a particular style of fighting as your specialty. Defense. Shield Bashes according to D&D 5e Rules. Hi there JPitre,sorry about the delayed response. Druid - you can smite while wild shaped since most wild shaped forms are “melee weapon attack” (See above about smiting while raging.). Choosing your oath is a major decision that will have major effects on how you play, take some time, and choose the oath you feel best fits your character and strategy: While you don’t technically need to be evil for this oath, it helps. Divine Sense - useful for finding the bad guys that may be hidden, Find Steed and Find Greater Steed - Do you know what a group of rhinoceros are called? Why Warlock/Paladin is Great. You gain a +2 bonus to attack rolls you make with ranged weapons. Bard - Bardadin - Do you want to improve the team? have your own additions to the build? While you are wearing armor, you gain a … 2014-10-01, 05:54 AM. This extra bit of flexibility can help you get just one more healing spell in or just one more smite. Shield Bashes according to D&D 5e Rules. Divine Sense prevents any undead, fiendish, or celestial troublemaker sneaking up on you within a 60-foot radius, and Lay on Hands provides a pool of HP that you may draw from to cure the wounds of party members. The stars aligned damage on Koa right now is past 500 dmg in one round.he can also cast misty step, fire ball, spider climb etc through being a WL. Your damage potential won't go up until level 5 though, when you get access to second level spell slots to fuel smiting and extra attack. Rogue - Useful if stacked with a Dex paladin and especially if the assassin is used. By selecting one of these fighting styles, she dictates which bonus feats she gains at 1st, 2nd, and 6th level (when a standard monk normally gains one of two bonus feats). Curse Disease - Pretty underrated, but useful in a pinch. Leave a Repl y Cancel reply. Choose one of the following options. You must log in or register to reply here. Flurry of Blows. It very well could have been written in more simplistic terms as a class feature for a dedicated dual-wielding class but would have only a very narrow and limited impact on the game. You armor up as much as possible, and with a bit of variation it all comes down to putting the hurt into whatever unholy thing has had the misfortune of crossing your path. This means if you click on an affiliate link and purchase the item, we will receive an affiliate commission. Hi DancingWarPanda!Thank you for the clarification there! Warlock: “A wielder of magic that is derived from a bargain with an extraplanar entity.” C) Wisdom. This new feature lets you sacrifice those unused channel divinities to restore used spell slots. What are the best feats for paladins? When Haven Ashwood's best friend is taken by a curse, she's forced to partner with an immortal Lord she'd rather kill than trust. Fighting Styles in D&D 5e are interesting. Multi-Weapon Fighting (5e Variant Rule) was created as a reaction against the arbitrary nature of the core rules' multi-weapon fighting. But, if you take even 1 short rest per day and use the ability often then you're getting an extra 3 uses (at maximum warlock spell level), which is quite good since you would then get a potential 9 smites in a day. An initiative roll is a Dexterity ability check, so your initiative modifier equals your Dexterity modifier. When using a shield as an improvised weapon (PHB p147-148) , you are Two-Weapon Fighting (PHB p195). Show All; Hide All - Top - End - #3. Second, the additional attack usually doesn't do enough damage to matter in the short run (since it's a light weapon, and not everyone have the Two Weapon Fighting style so there's no ability modifier added to the damage). In Tasha’s Cauldron of Everything every class got a set of optional features that act like a sort of upgrade patch to fix issues and improve things that needed improving. ".Meaning you can cast your Paladin spells using warlock spell slots, and vice versa. A modifier of 1 is roughly equivalent to 5% chance to hit.12.81 + 10 - (12.81*0.25) = 19.6So on average, yes I would agree that Polearm Master has the potential to do more single target damage than GWM, using hex, provided that you have a healthy 18+ strength modifier. Tritons gain +1 Str, +1 Con, AND +1 Cha. Most of the time you won’t need this at all, but this can let you switch play styles without going through messy “retraining” rules or making a new character. Paladin abilities grant extra Divine Sense, a Fighting Style, and more spells; Extra armor proficiencies are also available, leading to more defense; Smites are fantastic with this build, because, get this—you can use either your Paladin or Warlock slots for Divine Smites. My first adventure, The Saint's Tomb (and its Spanish translation La Cripta Sagrada), got over 5K upvotes on Reddit and over 27K plays since I released it last year. It used to be extremely this *used* to be really good, but a recent ruling nerfed this if you were looking to do the smites yourself. Making for a much more complicated calculation.It all really of depends on your party make up and the types of encounters you are fighting - and also what you are looking for in a character's aesthetic/ roleplay aspect.What I would like to suggest in the situation of wanting a big tank with good single target is to consider the Sentinel feat with a two-handed weapon. Two levels gives minimal spellcasting and Divine Smite, which is nice bonus damage but won’t scale. Right from the get-go, Paladins are given access to some envious class features. Hmm. Zariel variant Tieflings gain +2 Cha and +1 Str. "A D & D product created in partnership with Critical Role"--Cover. Grab this when you make an evil paladin or want to abuse the frightening aura. Paladin FIGHTING STYLES 5e. At the end of a long rest, a character regains all lost hit points. One of my group members also said Bladesinger 18/Paladin 2 is a good choice. Corrupted Paladin (Paladin/Warlock 5e multiclass) This build combines the tenacity of the Paladin with the power and versatility of the Warlock for a deadly and fluid combination. Fighting Styles are derived from the Fighter class, and thus, a DM may allow other Fighting Styles to be utilized, rather than the four provided by the class itself (Archery, Two Weapon Fighting, Great Weapon Fighting, and Duelist.) IMHO, the feat system needs a total overhaul. Besides the aquatic features, you gain some very useful utility spells, and pick up resistance to cold damage. Also should add that Warlock's spell-refresh feature only refreshes warlock spell slots. That's not always a satisfactory answer to a Player who has a cool multiclassing idea.Really it all comes down to how you and your friends play D&D, as always.All the best! It's a mess, and especially so in Eberron with the elf sword is just better Str-TWF for anyone who can get one (and better dex-twf from L4 but only for elves, W/E). If you have access to Sword Coast Adventures book, use the Green Flame cantrip to increase your AoE potential without sacrificing your spell slots on AoE spells. My mechanical knowledge is limited. This is worth the dip. I think this should be updated to include the SCAG cantrips, emphasis on Green Flame Blade for this type of build. Discover secrets buried by years of devastating war, in which magic-fueled weapons threatened an entire continent. Second, the additional attack usually doesn't do enough damage to matter in the short run (since it's a light weapon, and not everyone have the Two Weapon Fighting … Monks have way more attacks. Mechanically you gain a strong defense against a lot of spellcasting with the Watcher’s Will that that grants advantage for you and your party against all mental saves for a minute. The 5e Bard stays true to the classic archetype, providing a powerful caster who can hold their own in close combat, and a damned fine skill monkey to boot.
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