After you find the first Star Map on Dantooine, you are free to go anywhere on the Ebon Hawk and you may wonder which planet you should visit next. In Star Wars: Knights of the Old Republic II: The Sith Lords, you are able to have following companions: T3-M4 - the utility droid of the Ebon Hawk Kreia - former Jedi Master and Sith Lord, leader of the Sith Triumvirate If they ever remade the game, it would be neat if they incorporated those elements in somehow. To me, Atton was basically just a darker more pissed of version of Carth. 3. If you want more dialogue though, HK-47, Mira/Hanharr and Kreia are good options - G0-T0 as well for the bounty hunters. This time it was Juhani and Bastila, but sometimes I had to replace one of them with Mission on a situational basis. Since Bao-Dur is required, you are left with Kreia and Atton. I might bring Carth along as well. Mix with Bao-Dur for the slavers, and Handmaiden for the guy who wants your ship. Then there's also the "realistic" way of deciding who to take, like who will blend in well in each situation. The Kotor 2 order of planets choosing the best companions for each planet is a good topic of discussion for both the new platers and the old players to enhance the gameplay storyline. For Manaan, Jolee is the only one who has a side quest here (I think? If you want other companion dialogue: HK-47, G0-T0, Bao-Dur. In my opinion though: Telos Surface: First time you get multiple characters. The main restoration mod was called "The Sith Lords Restoration Project" and was in development by Team Gizka. Build upon the legacy and win another battle. https://www.leveling-guides.com/swtor-planets-progression-guide Brianna Usually I try to take each companion to Star Maps, plus completing all personal quests with them in party. Beyond that, there's a couple different ways I've roleplayed the "who-to-take" decisions. Theme . Star Wars Knights of the Old Republic I and II The Sith Lords guide for the walkthrough by virtualcat2010. Companion side-quests. Read on for the rundown on the first four of these Star Wars Knights of The Old Rebpulic 2 … Signup here: http://www.dashboard.tm/signup/1614 Challenge the darkness alone. Best to Worst: Knights of the Old Republic 2 Companions List items. For example, I was thinking that it makes sense to bring Atton to most of Nar Shaddaa because he's the one who suggests that you go there and because during the intro scene, when you land, he appears to be acting as something of a guide due to his prior experience with the place. Korriban seems like a no-brainer, since Carth and Juhani have content here, but none of the others, as far as I remember. You're on a planet full of Wookies. There are over 10 Star Wars Knights of The Old Republic 2 characters to be recruited at certain points throughout the game. On Korriban, Dreshdae with combination of HK, Jolee, T3 and Canderous to achieve maximum banter, later Sith Academy to the Star Map with Carth and Juhani. Korriban: Not much dialogue here either. Every companion quest, except for the ones for Zaalbar and HK-47, are received by talking to a messenger that appears in the docking area of each world. Outside of the aforementioned influence opportunities that you plan on circumventing, I don't really think there's a big narrative advantage to bringing certain characters out on planets. Tatooine is tricky, since there are three companions who have personal quests here, namely Canderous, Bastila, and Mission. Manaan - All side quests. I usually take Mission to Kashyyyk for the simple reason that from a role-playing perspective, it would make sense for my character to bring her along because she's Zaalbar's longtime friend and would probably want to be there to see how his story pans out. Kashyyyk - All side quests (no Star Map). A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. Yavin - First visit to get some supplies. Perhaps you should bring your wookie companion with you. 3. Each companion has a required conversation you must have with them for their messenger to appear. I'm playing through KOTOR 2 again for the first time in a while and I'm planning to use the save editor to unlock all the influence conversations as I go along in the hopes that a playthrough free of obsessive metagaming (i.e. Onderon: Mandalore alone. Thanks! Star Wars: Knights of the Old Republic Walkthrough In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each … 2) Best dps companion (though it's a common knowledge I think) is Shae Viszla, she wins flawlessly with huge advantage, doing over 7k single target dps while closest competitors barely reach 6k. 2. You can read more about it in "Skip One Star Map" section below. That's actually very similar to what I've done so far: I spent most of Dantooine with Carth and Canderous, then Bastila and Canderous for the final quests, Tatooine I started with Bastila and Mission, swapped Bastila for HK until I finished the sand people, brought Bastila back, replaced Mission with Canderous for the Star Map, Kashyyyk is where I've just finished; I started with Mission and Zaalbar, then took on Bastila and Juhani, swapped Juhani for Jolee, then left it that way. Welcome; Thursday, 4 June 2009. 2. Star Wars Knights of the Old Republic 2 features a ton of freedom when it comes to player choices.. One question a lot of people ask is “What is the best planet order for Kotor 2?” Well, while this mainly depends on your playstyle, there is one order that makes a lot of sense strategically and storywise. Atton is good for meeting Disciple, and Handmaiden or Visas is good otherwise (though mostly for aesthetics). One of the targets for the Genoharadan assassination quests is there, but it doesn't matter who you have with you when you're looking for him. Bao-Dur could use some rest on the ship anyway. Nar Shadaa: It'd be a crime to not take Atton. It's difficult to say, honestly. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Speaking of: Onderon War: Kreia is mandatory, and Mandalore is obligatory. Manaan with Jolee and Canderous through most quests, Mission and Zaalbar to the Star Map. Pages. The truth is, you can visit any planets you like. However, I'm unsure of which companions I should take with me on each planet in order to add to this experience. Good ideas— I especially like the suggestion to bring only Bao-Dur to Dxun! I'd say go with Atton for the most part, but make sure to grab Kreia before you reach the beach to get a conversation with her (Atton has one as well, but it is more sarcastic than insightful). Atton gets to finish off the twileks, T3 gets even more conversation. Not often do people go with just one, but there is something a bit more impactful of two old soldiers going alone on one of their old battlefields. Like taking Juhani to Korriban. Have Trask open the first door, then have the first Carth cutscene. That means not taking Jolee or Juhani to Korriban, because they will likely be "felt" as jedi and blow their cover as slaves. Carth Onasi: Republic Commander & 1 of 9 KoTOR Characters. Star Wars: Knights of the Old Republic (often abbreviated KOTOR) is a role-playing video game set in the Star Wars universe. Who should accompany us? Ah. A team of modders from the KOTOR and KOTOR II modding community using tools from Holowan Laboratories started a project to restore the appropriate missing content and release it as a mod.. The Ebon Hawk eventually touches down to friendly Dantooine. Another is personal/thematic, like taking Mission to Kashyyyk (at least initially) to see Zaalbar's home planet, or Carth/Bastila to Manaan, to experience the frustration of having to walk past Sith soldiers as a Republic soldier. Nar Shadaa: It'd be a crime to not take Atton. Kreia also fits thematically. These KoTOR II characters form the basis of this article, with page space given to explaining their motives, pretext and overall actions during the course of the game. This is based on the canonical male light side version of the game and assumes that the planets are visited in the order Dantooine, Tatooine, Kashyyyk, Manaan, then Korriban. View Mobile Site Sith Inquisitor. That said, some things BioWare created for KOTOR—the planet Taris, card game Pazaak, and the Selkath race, to name just a few—have appeared in projects that are considered canon. Default . I've yet to start any of the Star Map planets, so I was hoping I could get some advice on who to take with me. This is the order that I play for Light Side: 1. That said—I wouldn't mind making some broad decisions regarding party configuration based on prior knowledge of the game if the result will be a better/more immersive story experience (say, with more interjections from companions and/or insight into the plot because I chose to bring certain characters to certain events and locations). It'll be a shame to miss out on Jolee's banter though, and HK-47's. Got to try getting your companions to strip too (Kriea's sarcasm and lethal, Handmaiden is adorable, Mira hates your guts, and Visas has stoic refusal). They most often appear when leaving the Ebon Hawk. The new old republic — The modders who spent 15 years fixing Knights of the Old Republic 2 From missing planets to missing romance options, players are restoring a classic. Obviously I can't take all three at once, so some degree of juggling is required, not to mention that I'll need to pick up HK-47 in order to negotiate with the sand people. Most of the characters all have something interesting to say on each planet during the main quest of each. Star Wars Knights of the Old Republic II: The Sith Lords Summary : This sequel to the blockbuster RPG features an all-new, more perilous storyline, new characters, classes, locations and force powers. Press J to jump to the feed. Another integral part of the KoTOR characters and principal companions, Carth is a loyal and adept pilot, who shows signs of great pain, struggle and hurt throughout his conversations with Revan. One is story completionist, focusing on who has the best encounters/banter. Kotor 2 best Companions for Each Planet. Set 300 years after the events in Knights of the Old Republic (and featuring some familiar faces), Star Wars: The Old Republic will put players on either side … So does anyone have any suggestions as to which companions might be better suited to particular planets, areas, story events, quests, etc.? I've been wondering this recently, and I want to know what you guys think. My facebook page: http://www.facebook.com/Airgaming15Join Any.tv! You can return for a reward of 2,000 credits. Atton and Hanharr might as well. I've not done Manaan yet, but I know I'll be having Jolee with me. Each has a bit of dialogue on the trip, and Atton I know for sure has extra dialogue when you return from Onderon. A subreddit for fans of BioWare's classic 2003 RPG *Star Wars: Knights of the Old Republic* and Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*. ===== If you see any … The story quests in the game are meant to be played in a specific order, but in reality you may not come across them at the right … For example, bringing Zaalbar to Kashyyyk since he's a Wookieee, etc. I recently started a new serious playthrough of KotOR, for the first time since 2013, and I want to be as immersed into the story and experience as much as possible. Press J to jump to the feed. As their backgrounds are explored, players will learn more about where they came from, meet their own friends and family, and even battle together against their own personal enemies. Whole final sequence with anyone I'd like to, as PC is pretty much unstoppable at this point. For Kashyyyk, Zaalbar is the obvious choice here, but who should be my second companion? 3 min read; Kotor 2 Dantooine Map. I'd actually say you should go solo here. Dantooine: None have a lot of impact here. As for the Unknown World and the Star Forge, I have no idea whatsoever, or if it matters, but if anyone has any thoughts, I'd welcome them. With that in mind, I'm going out of my way to talk to as many people as possible and finish quests in a natural way without backtracking constantly. You can read more about it in "Skip One Star Map" section below. This involves a lot of metagaming, though, which I'm not always in the mood for. It would have restored almost all of the cut content (apart from … The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox … Press question mark to learn the rest of the keyboard shortcuts. Because of the new m4-78 planet I am playing the dark side but folllowing my light side planet order because I wanted to make sure I was strong enough for the droid planet since it comes after Korriban. Star Wars: The Old Republic Wiki is a FANDOM Games Community. Also you don't have to finish each planet as you visit ('finish' means do everything available and find the Star Map). It does not include various ways to take advantage of intentional game features, because such exploits are not glitches.Submitted by Mage: If you want your character remain at level 1 and get off the Endar Spire, here is how. New comments cannot be posted and votes cannot be cast. Fundamentally, the two games are similar in that they use the same engine, have the same art style and utilise the same turn-based dice-rolls style of combat, but Knights of the Old Republic … Tatooine - All side quests and Star Map (including HK-47). During the original classstorylines, each class will progressively unlock four companions. I always focus on 2 companions for the whole game, to the fullest possible extent. New comments cannot be posted and votes cannot be cast. Bao-Dur. Gender, order of planets visited and other variables can differ depending on the input of the player. Who should replace Zaalbar once story events happen? Dxun: Bao-Dur only. Hopefully this generates some decent feedback or discussion, and thanks in advance. I try to think through each choice by roleplaying the specific PC I've created for that playthrough, considering which other companions would ASK to be brought to different places, combined with some metagaming about personal quests and such. These are glitches that can result in a player advantage of some form. Atton and Hanharr might as well. Best companion Sage / Sorcerer. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 19, 2003, and for Microsoft Windows on November 19, 2003. A "realistic" playthrough also means taking Canderous to Kashyyyk, because he fits the cover story of being a Czerka customer, and is hardy enough to tough it int the Shadowlands. A. constantly looking up the ideal times to have certain companions with you in order to max out everyone's influence) will be more enjoyable and immersive. ... Also you don't have to finish each planet as you visit ('finish' means do everything available and find the Star Map). Initially he is standoffish, not offering insight into his personal feelings or history, but through the course of events in the … I should note that Canderous' side quest is the only one to have commenced, but I've unlocked the prerequisite dialogue with Mission and Bastila; I just need their messengers to appear. If not, HK, Mira and Visas have some comments on the Sith and bodies. constantly looking up the ideal times to have certain companions with you in order to max out everyone's influence) will be more enjoyable … Edit: As I get further along I may add suggestions of my own, such as. Have Trask open the second door a… Atton Rand. G0-T0's shuttle: Atton and T3. This mod also makes changes to the same files modified by my Visas Marr and Female Exile Romance mod. Once Jolee joins the team, who should be sent back to the Ebon Hawk? -Bring Bao-Dur when you see the Sullustan mechanic Tien Tubb on Nar Shaddaa, he'll have a few good lines about the war. Infograph created by u/Alortania If you are just beginning your adventure in Star Wars: The Old Republic, you may realize that there are an incredible number of quests available in the game, and a vast range of story and lore for you to explore. Which, especially for the feel of KotOR 2 is PERFECT! ), so I'll be taking him with me. The truth is, you can visit any planets you like. ... Knights of the Old Republic General ; KOTOR II What order do you play the planets Services managed and hosted by FTEtech.com. Press question mark to learn the rest of the keyboard shortcuts. Also, HK can help out with the repairs of the swoop bike, as can Atton, Bao-Dur and T3. What companions are the most fitting companions to bring to each planet? Get your armor/weapons/gear and talk to Trask. Mira/Hanharr is an option as well. Dxun Temple: Atton as leader, Bao-Dur and Mira or Visas. G0-T0 was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords.Like most companions, … Ancient Evils and Fallen Jedi: In their quest for utlimate knowledge, the Sith … Each of these companions will have their own individual storylines that players can choose to explore through conversations. … Telos Academy: Kreia and Atton - Kreia gets the extra dialogue with the Handmaidens and Atton gets a show when you train with the Sisters (gender determines how much he enjoys it). Atton, Disciple, Visas, and Handmaiden have some crystal caves conversation however. View Mobile Site So it goes like it: Taris with Carth and Mission until swoop race, then Carth and Bastila, finally Canderous and Bastila on Davik's estate. 1. Aside from that, there aren't any character-specific quests for Kashyyk. Instead, I take HK-47, Zaalbar, or Mission, because they pass as slaves. 4. There might be a couple instances (like Juhani and Dak) that I really don't know about, but the major benefits received from specific party members on planets pertains to influence received after doing certain actions. _____ _____ Star Wars: Knights of the Old Republic II: The Sith Lords Influence Guide (XBox) _____ _____ March 11, 2005 Version 2.3 Written by: Dan Simpson Email: dsimpson.faqs@gmail.com If emailing me, use this subject: KotOR 2, Influence v 2.3 (Emails that don't use this subject will be deleted, avoid using all CAPS) Email Policy: (read before emailing me!) After every … I always try to do people's personal quests, but that usually involved some backtracking. Open a new character. Tatooine with Mission and Bastila in the town, then Canderous and HK on dunes, then Mission and HK through Sand People, finally Canderous and HK to Star Map. I recently started a new serious playthrough of KotOR, for the first time since 2013, and I want to be as immersed into the story and experience as much as possible. [K1] Which companions should I take with me on each planet? His witty banter and surprisingly deep backstory is why he snagged up the #1 spot. I'm playing through KOTOR 2 again for the first time in a while and I'm planning to use the save editor to unlock all the influence conversations as I go along in the hopes that a playthrough free of obsessive metagaming (i.e. Most of Dantooine with Canderous and Zaalbar, Star Map with Bastila and T3. Kashyyyk with Mission and Zaalbar, then Bastila and Juhani to Shadowlands (because it's too early to have PC with Master Speed), Star Map with Jolee and Bastila (look at previous point), Wookiee family problems with Jolee and Mission. Basic Order Here, I list the ideal order of the planets to minimize your journey & maximize your XP & outcomes. If it's just the two of you, he actually gets a few extra snippets of unique dialogue (combat is also a touch more challenging). G0-T0 was created by Obsidian Entertainment as one of the companions for the 2004 Xbox and PC video game Star Wars: Knights of the Old Republic II: The Sith Lords.Like most companions, he was written by Chris Avellone. 1) Companions do pretty solid damage (about 5,5-6k dps).
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