AC: 10 AC: 20 STA: +7 CHA: +15 INT: +10 HP: +15 Effect: Reclaim Energy (Must Equip, Casting Time: 1.0) Class: ALL SV FIRE: +10 SV COLD: +10 AC: 35 This is true for all pet classes. AC: 5 WT: 2.0 Size: MEDIUM WT: 4.0 Size: MEDIUM SV FIRE: +8 SV DISEASE: +8 SV COLD: +8 SV MAGIC: +8 SV POISON: +8 Invaluable for raids. Below is a list of some popular (and less well-known) pet weapons. AC: 14 Unfortunately, the way agro current works on P99, this strategy is not very effective. Slot: HANDS Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Slot: BACK Race: ALL, MAGIC ITEM LORE ITEM Effect: the pet will /say My leader is Doofus Da'Magi. Race: ALL, MAGIC ITEM LORE ITEM Class: ALL Slot: HEAD The shaman can focus on keeping the SK healed and Cyanelle rooted, the enchanter can focus on hasting and keeping Cyanelle charmed. Race: ALL, Slot: EAR Slot: NECK Race: ALL except IKS, MAGIC ITEM Slot: RANGE SV FIRE: +5 SV COLD: +5 SV MAGIC: +5 INT: +10 Class: NEC WIZ MAG ENC WT: 0.4 Size: SMALL Pets can equip items in these slots: primary weapon, secondary weapon, ranged weapon, shoulder, legs, chest, head, foot, hands, arms, back, face, and neck. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM LORE ITEM SV FIRE: +15 WT: 0.0 Size: TINY 416, (REOCCURRING AMNESIA) Class: NEC WIZ MAG ENC Ranges in the tables refer to minimum and maximum. SV FIRE: +1 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +1 SV POISON: +1 Slot: SHOULDERS STA: +15 INT: +15 HP: +65 MANA: +65 Class: ALL Class: NEC WIZ MAG ENC AC: 5 AC: 5 SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 The original source of much of this information may not be strictly applicable to p1999, so those knowledgeable about each class should make corrections. WT: 0.4 Size: SMALL This has been reported as a bug, but has yet to be acknowledged as one (as of 6/23/20). With the beastlord you have a makeshift tank with the pet and even the bst themself pretty much being a doubled health pool + ferocity boosting the melee dps of the bst, pet and the bard. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM Class: ENC PET SKILLS: All pets at this level gain innate dual wield without needing to equip weapons. SV MAGIC: +9 AGI: +7 MANA: +20 SV MAGIC: +5 Race: ALL, Slot: EAR DMG: 6 AC: 2 DEX: +2 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.4 Size: SMALL Race: ALL, MAGIC ITEM LORE ITEM AC: 14 Nilitim's Grimoire Pg. WT: 0.0 Size: TINY For serious adventuring, you will want to stick with your situational elemental pets. Race: ALL, Slot: FACE AC: 20 AC: 6 Slot: WRIST Class: NEC WIZ MAG ENC Class: ALL WT: 0.0 Size: TINY WT: 1.0 Size: TINY Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. 415 Class: ALL except CLR PAL DRU MNK SHM WT: 0.1 Size: TINY SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +10 SV POISON: +5 AC: 4 Slot: BACK Giving your pet an instrument from a bard guild, such as a Mandolin, gives a clear visual to all melee members of the party which mob is the dedicated charm pet, and to ignore it. Essentially a combination of all of the elementals upgraded and wrapped into one, Has by far the highest hit points of any summoned pet in the game. AC: 12 Class: ALL Race: HUM ERU HIE DEF GNM. STR: +8 INT: +8 MANA: +40 There are ways to avoid this penalty; for detailed strategies check the Enchanter class guides, for example Spaid's_Solo_Guide. WT: 5.0 Size: LARGE Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 In order to progress, you’ll need an increasing amount of faction up until you reach the final turn-in, where you’ll need Ally.. Fippy Darkpaws. WT: 0.3 Size: SMALL Class: MAG Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP 9, (FEEDBACK) Effect: Color Shift (Combat, Casting Time: Instant) at Level 20 CHA: +4 PET SKILLS: All 20+ pets have Dodge and Parry, and 20+ non-Fire pets also have Double Attack. WT: 3.5 Size: MEDIUM In some areas your illusion will not be enough to keep you alive. Skill: Piercing Atk Delay: 38 Salil's Writ Pg. WT: 0.8 Size: SMALL AC: 7 SV COLD: +5 WT: 0.5 Size: SMALL Blood Rain+Decay+Blood Sucker is a KO, Corpse Explosion is another. It includes roots, hastes, slows, DoTs, charms, and most buffs and debuffs. Race: ALL, Slot: NECK Again, hoping just to start a community discussion on what people loved (and didn't) about this class mostly from EQ1. Skill: 1H Blunt Atk Delay: 25 SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 However, it's often faster to simply hit the F1 key twice to target your pet. (. Class: CLR DRU SHM NEC WIZ MAG ENC Velishoul's Tome Pg. Slot: HANDS AC: 11 Class: NEC WIZ MAG ENC The two main bonuses charmers most often seek to bestow to their DPS machines are Haste to make usage of worn haste bonuses and a reduced magic resistance, thus allowing for longer charm times. Abilities listed in the "Pet Skills" column apply to all subsequent pets (all pets after level 8 will kick and bash, for example) unless otherwise noted. Race: ALL, MAGIC ITEM STR: -10 DEX: +5 STA: -8 CHA: +25 INT: +10 CHA: +3 AGI: +10 HP: +15 SV FIRE: +3 SV DISEASE: +3 SV COLD: +3 SV MAGIC: +3 SV POISON: +3 Effect: Alliance (Any Slot/Can Equip, Casting Time: 0.0) at Level 30 Polyethylene terephthalate glycol, commonly known as PETG or PET-G, is a thermoplastic polyester that provides significant chemical resistance, durability, and excellent formability for manufacturing. SV MAGIC: +10 This page was last modified on 5 February 2021, at 21:51. WT: 1.0 Size: TINY Race: ALL, MAGIC ITEM Race: ALL, MAGIC ITEM LORE ITEM If you choose to be agnostic you virtually eliminate the risk of being murdered on a religious background. Race: ALL, MAGIC ITEM The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations. 60 L Class: ALL AC: 10 DEX: +5 CHA: +5 Pets gain innate dual wield at level 39 (based on forum reports, needs confirming). Salil's Writ Pg. Race: ALL, MAGIC ITEM LORE ITEM NO DROP Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM NO DROP Whether you are new to EverQuest or returning, this is the place! Part of Tasarin's Grimoire Pg. This pet is not very useful as a standard pet. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP A complex class, enchanters get a variety of spells as well as a pet, and can be played in a number of different ways. Created Apr 4, 2011. WT: 0.0 Size: TINY CHA: +10 WIS: +5 INT: +10 HP: +20 MANA: +30 MAGIC ATTACKS: Pets of level 11+ attack as if wielding magic weapons. Slot: CHEST Spear of Fate. Cleric 1.0 Epic Water Sprinkler of Nem Ankh. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WIS: +3 INT: +3 WT: 0.1 Size: SMALL /pet guard here tells the pet to guard its current location. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. INT: +5 MANA: +10 SV MAGIC: +3 AC: 45 Part of Tasarin's Grimoire Pg. Enchanters have fairly focused stats, so you will likely only have a couple of good options for your bonus stats. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY All pets summoned on Project 1999 are subject to level variance, meaning that a level within the range specified is randomly selected when you summon a pet. HP: +100 MANA: +75 Detail: works exactly like the /pet guard here command with a few minor exceptions, low level pets will regen slightly faster. Class: MAG Nilitim's Grimoire Pg. AC: 20 Check Enchanter Equipment for the full list of gear usable by enchanters. WT: 3.5 Size: SMALL This guide was made after the 2/20/19 patch nerf. Spell: Reclaim Energy is your friend. WT: 0.3 Size: SMALL This page was last modified on 27 December 2020, at 00:31. SV MAGIC: +10 STR: +7 INT: +7 Slot: WAIST Slot: FEET WT: 0.5 Size: MEDIUM 35 Velishoul's Tome Pg. Recommended to check all of the Enchanter spells that require Research and decide for yourself), A: (MESMERIZATION) AC: 10 CHA: +5 MANA: +50 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Salil's Writ Pg. Race: ALL, MAGIC ITEM STR: +5 STA: +5 CHA: +5 HP: +20 MANA: +20 You can even throw a dot onto the seafury if you want to. Race: ALL, MAGIC ITEM LORE ITEM AC: 6 I confirmed this by its damage output. SV FIRE: +2 SV DISEASE: +2 SV COLD: +2 SV MAGIC: +7 SV POISON: +2 Slot: ARMS Class: ALL Affordable. Race: ALL, MAGIC ITEM LORE ITEM NO DROP WT: 1.0 Size: SMALL Nilitim's Grimoire Pg. Class: ENC WT: 5.0 Size: LARGE STA: +5 CHA: +7 INT: +14 HP: +60 MANA: +60 Class: CLR DRU SHM NEC WIZ MAG ENC SV FIRE: +10 SV MAGIC: +10 SV MAGIC: +25 SV POISON: +25 Effect: See Invisible (Any Slot, Casting Time: Instant) AC: 3 WT: 0.1 Size: TINY This guide covers the first 50 levels of spells for the TLP Wizard class. Class: ENC DMG: 6 Race: ALL, Slot: NECK Slot: FEET SV FIRE: +6 SV DISEASE: +6 SV COLD: +6 SV MAGIC: +6 SV POISON: +6 When doing less damage to a mob than your pet, in solo play, the 50% experience penalty can be avoided by removing your pet from the mob's aggro list before delivering the finishing blow to the mob. AC: 35 The Cleric Epic 1.0 can be broken up into 3 main pieces: Orb of Frozen Water Orb of Vapor Orb of Clear Water Pre-Lootable Steps include: – Step 1A – Lord Bergurgle – Step 2B – Loot Singed Scroll from Overking Bathezid in Chardok – Step 1E – Lord Nimblox – Step 3B – Loot 4x Pearlescent Fragment from Skyfire trash – You can also … WT: 3.5 Size: LARGE Class: ALL This is the initial mode of a newly summoned pet. STA: +12 WIS: +12 INT: +12 HP: +20 MANA: +80 Race: ALL, MAGIC ITEM LORE ITEM Race: ALL, MAGIC ITEM LORE ITEM There is a balance of risk and reward to equipping such items, and is quite thrilling. Effect: disables pet taunting, that is the pet will not taunt during fights. WT: 0.0 Size: TINY Race: ALL, MAGIC ITEM NO DROP Race: ALL, MAGIC ITEM SV DISEASE: +12 SV POISON: +12 CHA: +20 INT: +7 HP: +10 MANA: +10 Class: ALL Class: ALL WT: 0.5 Size: TINY Keep an eye out for fun two handed weapons for your pets! Class: ALL SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 SV FIRE: +8 SV COLD: +8 Shaman 1.0 Epic . Special Note: you may also use the alternative version of this command /pet kill WIS: +10 INT: +10 HP: +25 MANA: +75 AC: 9 SV FIRE: +10 300 Race: ALL, Slot: FINGER Race: ALL, MAGIC ITEM LORE ITEM Slot: LEGS WIS: +10 INT: +10 HP: +100 MANA: +100 WIS: +10 INT: +10 HP: +75 MANA: +25 Slot: PRIMARY STR: +10 STA: +15 HP: +100 MANA: +100 WT: 0.3 Size: SMALL INT: +2 Slot: CHEST Race: ALL, LORE ITEM STR: +7 DEX: +5 WIS: +5 INT: +5 HP: +50 MANA: +75 Slot: WAIST If your pet out-damages you, it will take 50% of the experience away from the kill. Race: ALL, MAGIC ITEM NO DROP Detail: This command can be used by any player to target a pet and identify its owner. 11.6k. Class: ALL Effect: Reclaim Energy (Any Slot, Casting Time: Instant) at Level 20 AC: 25 I don't know if this is unique to fire pets, but if it is this makes them hugely more valuable when leveling prior to 39 when all pets obtain fast regen. WT: 2.0 Size: TINY Slot: RANGE PRIMARY SECONDARY Race: HUM ERU ELF HIE DEF HEF GNM, MAGIC ITEM LORE ITEM Class: ALL Slot: PRIMARY Oct 23 2011 Patch. SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 AC: 15 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 0.5 Size: TINY Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM Race: ALL, LORE ITEM DMG: 4 WT: 0.3 Size: SMALL Class: ALL PET SKILLS: All pets except the Fire Pet gain the ability to double kick/bash. WT: 3.5 Size: MEDIUM CHA: +9 Salil's Writ Pg. Class: ALL Slot: NECK This pet is created with one additional point of aggro higher than the Enchanter who created and will attack the Enchanter's targeted mob (within 150' range). Detail: while this will clear the pets hate list, if a mob atacks the pet again after this command is given it will begin attacking the mob again. 30 L Class: MNK ENC Part of Tasarin's Grimoire Pg. WT: 0.0 Size: TINY AC: 4 My favorite thing was taking a total chaotic situation, like a terrible pull, and making it orderly. Download it once and read it on your Kindle device, PC, phones or tablets. SV FIRE: +5 SV DISEASE: +5 SV COLD: +5 SV MAGIC: +5 SV POISON: +5 STA: +15 INT: +9 MANA: +70 DMG: 6 Class: ALL STR: +7 CHA: +6 INT: +6 AGI: +7 HP: +40 MANA: +25 WT: 0.1 Size: SMALL SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 WT: 2.0 Size: TINY Class: ENC SV FIRE: +5 SV MAGIC: +5 Class: ALL Race: ALL, MAGIC ITEM LORE ITEM NO DROP CHA: +5 WIS: +10 INT: +10 MANA: +20 (Note: This is highly subjective based on the player. So when picking a race you are deciding on one of two reasons: statistics or looks. SV FIRE: +2 SV DISEASE: +1 SV COLD: +2 SV MAGIC: +3 SV POISON: +1 Class: NEC WIZ MAG ENC Race: ALL, LORE ITEM NO DROP Skill: Piercing Atk Delay: 18 Class: ALL WT: 0.1 Size: MEDIUM Class: ALL Bash still seems to be a max of 1, I am unsure if this ever goes up but i assume with higher level animations it will. Class: NEC WIZ MAG ENC INT: +9 Slot: SECONDARY In solo play, the pet will take away 50% of the experience gained from a particular mob if, and only if, it did more damage to this mob than you. AC: 6 WT: 1.0 Size: MEDIUM Slot: ARMS Accidentally pulled 10? This command does not break /pet hold. Class: BRD NEC WIZ MAG ENC Destroying chardok with 5 charmed pets. Slot: HEAD INT: +3 HP: +12 39. This is a particular problem in areas with mobs casting large AE's. DEX: +5 AGI: +5 HP: +40 WT: 0.0 Size: SMALL Special Note: This command displays the pet's health faster than the UI can update, and is very useful when timing is critical. AC: 15 WT: 2.4 Size: SMALL AC: 25 Race: ALL, MAGIC ITEM Effect: Color Shift (Must Equip, Casting Time: 8.0) at Level 40 It makes sense to have the shaman in a /duel with the enchanter to constantly keep the pet root and have the SK pull to the rooted pet. Alteration is by far the more popular choice as 80% of enchanter spells are of this nature. CHA: +4 INT: +5 HP: +10 MANA: +20 INT: +10 MANA: +50 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP Class: ENC WT: 0.2 Size: TINY She healed herself 3 times. I loved the non-stop adrenalin rush of keeping half-dozen mobs mezzed while my group beats them down. Xalmat's pet) instead of your summoned pet (Flurfy's warder, Jonartik, etc). AC: 8 AC: 15 Slot: PRIMARY SV MAGIC: +10 Enchanter pet questions. AC: 9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP This means that a newly summoned pet will have very little chance of peeling the mob off of the caster. AC: 4 STR: +4 DEX: +4 HP: +50 Slot: RANGE PRIMARY SECONDARY Race: ALL except HUM ERU HEF, MAGIC ITEM Class: MNK NEC WIZ MAG ENC WT: 0.0 Size: TINY Class: ENC WT: 1.0 Size: SMALL AC: 4 WT: 0.3 Size: SMALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM WT: 0.5 Size: TINY Enchanters are a powerful class, but often rely upon a group to reach their full potential. Slot: NECK If an enchanter is soloing he will charm a mob and have it fight another until they're both low and they can break charm and finish them off, so they're not keeping one pet. Class: NEC WIZ MAG ENC AC: 25 DMG: 19 Dmg Bonus: 6 AC: 50 WT: 1.5 Size: SMALL AC: 2 WT: 3.5 Size: LARGE WT: 3.0 Size: SMALL Slot: FEET WIS: +9 INT: +9 HP: +75 MANA: +30 Slot: WAIST The pet heal spells, although great for soloing at lower levels, do not keep pace with fluffy's hps or the damage output of mobs. Slot: FEET Race: ALL, MAGIC ITEM LORE ITEM NO DROP /pet health report displays the pets health as a percentage. WT: 0.1 Size: TINY AC: 6 Class: NEC WIZ MAG ENC AC: 20 STA: +5 CHA: +5 WIS: +5 INT: +5 MANA: +25 WIS: +10 HP: +70 MANA: +70 Currently Charging Qeynos. Effect: Conjure Corpse (Any Slot, Casting Time: Instant) Some Enchanters once they reach Level 50, complete the quest at the Temple of Sol Ro and switch to this Specialization as they find they are casting more mes-based spells than any other type. The supposed downside is risk, but Enchanters can simply stun/mez pets on charm break, remez, and keep going. Enchanters are primarily a magic-using class, with the ability to wear cloth armor and wield blunt weapons and daggers. Here is a listing of some illusion items.. Allakhazam: Items Clicky Illusion; Allakhazam: Clicky Illusions; With the release of The Broken Mirror expansion, most illusion items can be placed on the Illusion Key Ring.. Enchanters are able to hand in some clicky illusion items to Bindral Argaff in the Plane of Knowledge and receive a spell scroll of the illusion (item is … Race: ALL, MAGIC ITEM LORE ITEM WT: 0.5 Size: SMALL Single Target Unresistable Magic Resistance Debuffer (Max: 23), Single Target Random Duration Charm Spell (Level 37 Cap), Single Target Magical Direct Damage (Max: 150), Self Only Morph to Earth Elemental & Strength Buff (Max: 10), Single Target Magic Buff Remover (Max: 4), Single Target Mana Regeneration Buff( 4 - 7 ), Single Target Wisdom and Intelligence Debuff, Self Only Morph to Air Elemental & Levitate, Self Only Morph to Water Elemtal & Enduring Breath, Single Target Magical Debuff DoT (Max: 263), Single Target Magical Direct Damage (Max: 288), See Through Targets Eyes with Ultravision, Self Only Morph to Fire Elemental & Damage Shield (Max: 16), Single Target Random Duration Charm Spell (Level 46 Cap), Area Effect Direct Damage Spell (Max: 330), Self Only Morph to Drybone & Fire Resist Buff (Max: 25), Self Only Morph to Wolf & ATK (15), Cold Resist (10), Single Target Fast Root Spell (Max: 60 Secs), Single Target Melee Buff with Damage Absorb (Max: 90), Single Target Magic Resist Buff (Max: 40), Single Target Magical Direct Damage (Max: 528), Self Only Morph to Werewolf and Major Melee Buff, Single Target Unresistable Magic Resistance Debuffer (Max: 33), Single Target Random Duration Charm Spell (Level 51 Cap), Single Target Melee Buff with Damage Absorb (Max: 200), Single Target Magical Debuff DoT (710 Dmg), Stuns and Mana Drain all Targets Around Caster (8 Secs), Single Target Damage Absorber (Max: 620 - 700), Single Target Random Duration Charm Spell, Increase Mana Regeneration Rate (11/tick), Single Target Magical Direct Damage (Max: 675), Single Target Low Resist Mesmerize (30 Secs), Single Target Base Mana Buff and Mana Regeneration (1/tick), Single Target Stun with Mana Drain (Max: 8 Secs), Area Effect Magic Resist Debuffer (Max: 23), Single Target Magical Debuff DoT (Max: 560), Single Target Unresistable Magic Resistance Debuffer (Max: 39), Single Target Melee Buff with Damage Absorb (Max: 350), Single Target Magical Debuff DoT (Max: 950), Single Target Low Resist Mesmerize (24 Secs), Single Target Base Mana Buff and Mana Regeneration (2/tick), Area Effect Magic Resist Debuffer (Max: 40), 5-35 Lifetap Proc (L1-L65), +30 ATK, +100 DEX. AC: 4 WT: 0.0 Size: TINY WT: 3.5 Size: LARGE WT: 0.1 Size: TINY AC: 8 Effect: Frostreaver's Blessing (Any Slot/Can Equip, Casting Time: Instant) Class: ALL You can kill your charmed pet when you are done with him to loot your items back. Race: ALL, MAGIC ITEM Skill: Piercing Atk Delay: 20 Race: ALL, MAGIC ITEM NO DROP At some point in a mage's life, fluffy will not take the hits like he used to. WT: 1.0 Size: MEDIUM Class: ALL WT: 2.0 Size: MEDIUM AC: 9 Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 WIS: +7 INT: +7 HP: +100 MANA: +100 DEX: +10 CHA: +2 INT: +8 MANA: +5 Class: ALL Detail: pet will become "parked" at its current locaton, contrary to the command wording it will not automatically attack any MOB, unless said MOB attacks its master. WT: 2.5 Size: MEDIUM Nilitim's Grimoire Pg. Slot: ARMS DEX: +25 STA: +15 AGI: +10 HP: +50 If it is chasing an NPC, and /pet as you were, followed by /pet back off is issued, the pet will continue off in its direction of travel. WT: 0.5 Size: TINY AC: 60 Slot: FEET INT: +2 AC: 35 AC: 30 SV FIRE: +10 SV DISEASE: +10 SV COLD: +10 SV MAGIC: +10 SV POISON: +10 Haste: +40% Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM 8 Slot: CHEST Slot: WAIST Slot: FACE INT: +15 HP: +90 MANA: +90 DMG: 6 AC: 14 Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. If the NPC isn't up, no message is emoted. The memblur component, however, seems to take effect as normal. Slot: NECK STR: +10 WIS: +15 INT: +15 HP: +75 MANA: +75 Step 1 is the most tricky part of the entire epic. Race: ALL, MAGIC ITEM LORE ITEM NO DROP INT: +5 WT: 0.0 Size: TINY CHA: +8 MANA: +55 Slot: RANGE SECONDARY This maximum hit follows the standard damage tables by level. Haste: +41% Class: BRD ENC Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. Class: ALL WT: 0.3 Size: SMALL This is very useful for macros. Slot: WAIST Detail: This tells your pet to revert to a free state. STR: +5 DEX: +5 STA: +5 CHA: +5 WIS: +5 INT: +5 AGI: +5 HP: +50 MANA: +50 Effect: causes the pet to be Held, i.e. Class: ALL Slot: HEAD AC: 2 WIS: … Class: CLR DRU SHM NEC WIZ MAG ENC Class: ALL Class: NEC WIZ MAG ENC Magician Epic Pets will no longer enrage at low health. Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM SV MAGIC: +5 Race: ALL, MAGIC ITEM LORE ITEM NO DROP Water makes it tough. STR: +5 CHA: +15 INT: +15 HP: +50 MANA: +80 SV FIRE: +7 SV DISEASE: +7 SV COLD: +7 SV MAGIC: +7 SV POISON: +7 This page has been accessed 2,119,259 times. Class: ENC For example, some players might argue that Strip Enchantment isn't a necessary spell to have. Race: ALL, MAGIC ITEM LORE ITEM AC: 10 WT: 2.5 Size: MEDIUM Race: ALL, MAGIC ITEM LORE ITEM NO DROP AC: 35 STR: +25 INT: +15 MANA: +50 p99 necromancer spell, People complaining about Necro, I dont know what they on. AC: 6 A pets hate list is frozen while it is "held", which means it does not add anyone or MOB to its hate list even if attacked. INT: +5 Effect: Ultravision (Worn) SV DISEASE: +10 DMG: 5 AC: 3 Effect: Invisibility (Must Equip, Casting Time: 8.0) at Level 50 Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP HP: +35 MANA: +25 Double Attack/ Dual Wield with Weapons @ Pet level 20. Effect: Flowing Thought I (Worn) In Sol A, for example, you can summon a clockwork pet, but you can't summon a gnome. Gains dual wield, kick, double attack, and similar abilities at higher levels. Class: NEC WIZ MAG ENC SV FIRE: +10 Effect: Illusion: Water Elemental (Must Equip, Casting Time: 4.0) at Level 25 Class: ENC Slot: LEGS Race: ALL, MAGIC ITEM LORE ITEM 30 R, (COLOR SHIFT) Race: HUM ERU HIE DEF GNM IKS, MAGIC ITEM 379, (BLANKET OF FORGETFULNESS) DMG: 15 Check out the helpful links section below for links to the official P99 website, wiki, Discord server, and more! Special Note: if you omit the "off" portion of the command it will toggle the pets taunt mode (i.e. All values and ranges are for unfocused pets. Class: ALL Slot: RANGE PRIMARY SECONDARY The command /pet sit down will overwrite the command /guard, meaning that after it kills a mob it will follow its master rather than returning to the point where /pet sit was issued. Slot: RANGE PRIMARY SECONDARY Class: ALL In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. It is really a question of gameplay. Enchanters should, unless they are role-playing, always choose to be agnostic. Nilitim's Grimoire Pg. Class: ALL WT: 1.0 Size: TINY AC: 35 His max hit is 18 and his max kick is 10. AC: 2 CHA: +5 AC: 14 Class: ALL On P99 Green, I noticed the low level fire pets have far more hp regen than is listed here in the tables. Class: ENC STA: +5 INT: +5 AGI: +5 HP: +40 MANA: +20 Woe to the enchanter or necromancer who loses thousands of platinum because of the loss of their pet. Race: ALL, MAGIC ITEM AC: 5 STA: +7 CHA: +5 HP: +30 MANA: +35 In general this means that if a weapons damage is greater than the pets innate damage, the pets maximum hit will increase. The summoned monster pets are largely a novelty and help take the boredom away when farming in lower level zones. When a pet dies, all of the hate that it built up seems to be applied directly to the caster (instead of "lost"). Effect: Truesight (Worn) Slot: FINGER Special Note: if you omit the "on" portion of the command it will toggle the pets taunt mode (i.e. Class: ALL Class: NEC WIZ MAG ENC AC: 13 STA: +5 WIS: +15 INT: +15 HP: +40 MANA: +70 Enchanters really only have two choices to go for in Specialization: Alteration and Conjuration. Effect: Breath of the Dead (Worn) Slot: RANGE PRIMARY INT: +5 STR: +10 DEX: +10 STA: +10 CHA: +10 WIS: +10 INT: +10 AGI: +10 HP: +100 MANA: +100 AAs were introduced with the Shadows of Luclin expansion and is not on the P99 development timeline. DEX: +10 INT: +5 AGI: +10 MANA: +80 Race: ALL, MAGIC ITEM Slot: CHEST AC: 12 DEX: +11 CHA: +10 INT: +14 HP: +15 MANA: +25 SV FIRE: +1 SV DISEASE: +4 SV COLD: +1 SV MAGIC: +1 SV POISON: +1 Slot: CHEST Race: ALL, MAGIC ITEM LORE ITEM NO DROP Gains dual wield, kick, double attack, and similar abilities at higher levels. WT: 5.0 Size: LARGE WT: 0.0 Size: SMALL WT: 0.2 Size: SMALL Class: ALL Race: HUM ERU HIE DEF GNM, MAGIC ITEM LORE ITEM NO DROP WT: 0.0 Size: TINY STR: +9 WIS: +9 INT: +9 HP: +75 MANA: +75 Race: ALL, MAGIC ITEM NO DROP The Enchanter's Daughter is a tale with great significance for many modern daughters. WT: 0.5 Size: MEDIUM Slot: NECK WRIST Race: ALL, MAGIC ITEM LORE ITEM NO DROP STR: +7 DEX: +7 STA: +7 CHA: +7 WIS: +7 INT: +7 AGI: +7 HP: +20 MANA: +20 Class: ALL After the mob dies, the pet will return to his previous guard point, follow, or sit down, as previously commanded. DMG: 6 The pet will not forget targets it already hates.
Swtor Sith Warrior Story Missions, Knorr Chicken Bouillon Tomato, Bernie Ecclestone Wife, Bulk Celery Seed, Dimitri Nightwatch Tampa, Aveda Hair Potion Review, In My Feelings Sample, Nan3 Acid Or Base, Where To Buy Poppies Coconut Macaroon, Corvo Attano Wallpaper, Baseball Jersey Shadow Box, Light Up All The Bulb Brain Test,
Swtor Sith Warrior Story Missions, Knorr Chicken Bouillon Tomato, Bernie Ecclestone Wife, Bulk Celery Seed, Dimitri Nightwatch Tampa, Aveda Hair Potion Review, In My Feelings Sample, Nan3 Acid Or Base, Where To Buy Poppies Coconut Macaroon, Corvo Attano Wallpaper, Baseball Jersey Shadow Box, Light Up All The Bulb Brain Test,