You don’t need to fully grasp how trade works in the game just yet, but suffice it to say you want to focus on controlling your main trade node while grabbing those trade enhanced provinces that are either in or “above” your trade region (in a trade region that flows into yours). The player may move their armies and navies, and the. I would really appreciate some advice! This is not a quick-binge game. Note that, of course, you can't use ships to protect trade in inland nodes, such as Kiev or Wien. Even though score exists, it's only used in some multi-player games. If your goal is simply to survive, white peace may be the best option. After taking Iberia, you will probably need to prepare for war with France to limit their colonization unless you get lucky and get a PU over France. This community wiki's goal is to be a repository of Europa Universalis IV related knowledge, useful for both new and experienced players and for modders. Ensure that your ally is ready for war (can be seen on the Declare War page), and always check that your opponent does not have strong allies or invisible allies like the HRE. Since Portugal is in the Iberian culture group, it has the ability to form Spain militarily. (You can choose between a normal and an Ironman game, although a normal game is recommended as Ironman will disable manual saving of the game). The details vary from game to game, based on the variables, but the general strategy is as follows: War Morroco/Grenada early and call in Spain to help. There are many who have played this game for thousands of hours. It may seem like the easiest way to learn the ropes since you have very little to manage, but in reality, what it means is that you are playing under an extreme handicap. If Córdoba (763) (or, if not owned, a random province in the Brazil colonial region) is part of the HRE, but its owner is not a member then: Córdoba (763) (or, if not owned, a random province in the Brazil colonial region) : The country gets the modifier ‘The Societas Jesu’ until the country: The usual strategy to play Portugal is just to ally Castille -> Spain and let them do most of the heavy lifting for you while you colonize and take Morocco. It will look like a shield with the flag of your nation on it. Building units takes quite a while, so you should always have some units on hand. ... MPs finalizadas EU4: Etiopía, Ayutthaya, Portugal… The number will increase over time, but if you expand into too many “half territories” you will not be efficiently growing your country and you will be stretching your resources and cash more than you should. The most important ones are the political, trade, and religion map modes. Most nations start the game with an economy that is making money every turn. I'll focus on a different aspect each time, to ease new players into the game's learning curve. Study the initial position and, if desired, spend the initial treasury and make some strategic choices before unpausing the game, such as hiring. You can also find a lot of good "Walkthrough" or "Let's Play" videos, and read After Action Reports (AARs) posted by other players. Castille -> Spain is one of the biggest colonization competitors that Portugal has, along with Britain and France. If possible, charter a province with a COT from Jolof before colonizing there as there is a large penalty to chartering if you have already have at least one province there. 11th November 1444 is the default setting, and is also the earliest possible start. Do not attack France when they start colonizing until you are ready to fight them though, as they have a land route to Iberia and you want their help to deal with Aragon. If necessary, ally Scotland as well to deter England from attacking them. For follow up wars, take Asturias then Lower Andalucia for the COTs and then Gallicia. Make sure to always use some heavy ships to hunt pirates in Sevilla to prevent the coastal raids. They will introduce you to the major game concepts, such as how Paradox has implemented standard strategy game systems like combat and economics and also highlight what features are entirely unique and new to EU4. If it is a coastal trade node, also assign your light ships to patrol this route. The Ivory Coast will also bring in a very large amount of trade value to Sevilla. Your country is only comprised of land provinces. The event can fire between 1450 and 1530 if both Castille and Aragon have rulers of different genders. This lessens the aggressive expansion you may have to deal with. Armies and navies may also be given move orders while the game is paused, but will not move until the game is unpaused. You also have more strategic options and can play around with less worry. Make sure to allow allies to attach to your army/fleet and you should have no trouble defeating Castille unless they have very strong allies. - will be yours. From 2012 to the present day, Paradox have produced dozens of developer diaries. Yet because the game can be paused and the passage of time can be controlled, it is not precisely correct to call it a Real Time Strategy (RTS) game either. Europa Universalis 4 Strategy Guide Total Beginner player's guide Europa Universalis IV (EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. Simple terrain is a good way to determine how defensible your borders are, combined with the Forts map mode it also lets you plan your offense and your best defense. EU4 is a complex game. It is best for Portugal to stay Catholic, as otherwise, AE from conquering Iberia will be a problem. Efforts are made to keep the wiki up-to-date, but it is worth noting that parts of the wiki will sometimes fall out-of-date, e.g. For a while I've considered writing a beginner's guide to EU3 from the view of a beginner, because while all the LPs and tutorials were fairly helpful when I started, they were almost as overwhelming as the game itself. The ruler's skills are the main factor affecting how many monarch points the country gets each month. As a good rule of thumb, your missionary and colony sliders should always be maxed out to the right. These are pop-up windows that will appear when you first encounter certain aspects of the game. Like an intense game of chess, Paradox wants the game equilibrium and the strategic and tactical player choices to be the fascinating part of the game. Decisions . They have a very strong start in game and once you hit your second national idea, Elan, that gives you 20% moral bonus, your armies are unmatched. Check out our latest review of the Conquest of Paradise DCL for Europa Universalis IV. Even playing on the highest speed, most games that go from 1444 to 1821 will last about 12 cumulative hours, this is not a game you can quickly boot up, play for 10 minutes and win. You will get much fewer taxes from overseas provinces and instead of production income, you will get tariff income. These are Estuaries and Centers of Trade, respectively, and each gives you a massive increase to trade power in the node they reside in. That’s 166 plus years! This page was last edited on 8 August 2020, at 09:14. Start the first game as the Ottomans, possibly the strongest nation on Earth at this time. Events, advisors, military maintenance, reinforcements to understrength regiments, and repairs to damaged ships can cost you money. They don't have a single good idea apart from the goods produced. France is one of the powerhouses of Europe. If a country gets a really nasty rebellion on one side of its country, but all of the country's troops are on the other side, then there is little to no chance that the country in question will be able to raise enough troops to combat the rebellion. Take exploration first followed by expansion. Without getting into too many specifics, you will want to identify the Genoa, Venice, and English Channel trade nodes. There will not be heart-to-heart chats with your advisors, and you will not see rival heads of state looking to engage you in dialogue. The event's mean time to happen is 2000 months, or 166 years. Depending on how fast they start colonizing, you may need to colonize the Ivory Coast right after forming the Caribbean or you may have time to form Brazil first. Playing civ-style 'tall' is impossible in EU4 because a) wide empires get more money, better advisors->more monarch points b) you're significantly weaker militarily so you'd have to rely on allies to defend you There's no scale of technology cost relative to size like in civ5 so there are literally no benefits of staying small. Specifically, open the trade mapmode and find provinces which have little river or market icons on top of them. After peace is established, it will go back to protecting trade. AI nations usually are scripted to take the first option most of the time however other options might be better for a player. Why am I losing money and what if I go below zero? Even before you unpause the game, and allow time to start ticking, you should do a few things. Continue Reading Portugal Guide 1.26 (Review of Trade and Colonization Changes in Dharma) France Beginners Guide 1.25 EU4. Let's now head back into the economy screen. One of the first things you will need to do is figure out which country to play as. Many people that are unfamiliar with Paradox Interactive games will often try to connect this game to Civilization, but that is simply not the case, about the only thing that both games have in common is that you play as an ageless benevolent (or malevolent) being that controls the lives of whoever you choose, but the similarities pretty much end there. Europa Universalis IV(EU4) is a grand strategy game that will take you on an epic adventure through an alternate history of Earth. Also early on, only use advisors where your monarch is weak, as they cost money to keep in your court. From a beginner's perspective, the 1444 start is particularly advantageous: That being said, if there is a particular period of history that you are especially interested in, feel free to choose one of the later bookmarks. However, do this only during peacetime since it will lower your morale which can cost you a battle. This shows trade regions, trade routes, trade power, and provinces that hold special trade bonus modifiers. France is a kingdom located in Western Europe, in the French Region, and could be one of the most (if not the most) interesting and entertaining nations to play in EUIV due to its powerful military and amount of flavor events.France allows for the player to make mistakes with usually limited consequences. Colonize the provinces with COTs and Estuaries first whenever possible. For a beginner, it may not always be clear where to invade next. Moving units to a friendly province will result in a yellow arrow. For spain you should go for PU on portugal immediately after they took exploration ideas, then you should conquer genoa trade note. You can increase ducats in several ways. Pan around the map, and see what you can see. Do note that not all large nations are strong: Ming, for example, starts with the risk of imploding due to their Mandate of Heaven. You can find it at the link below. Do not attempt this without sufficient fleet basing rights or your fleet will eventually sink. Some of these are increased by technology and ideas, so always make sure to carefully inspect your opponents before attacking. Don't. Taking a loan to hire mercenaries or pay for a nasty event is a perfectly reasonable action to take. In general, colonisation is far more profitable if a player can either eventually bring trade value back to their home node, or dominate one of the colonial trade nodes and collect trade income there. Добро пожаловать в историческую стратегию Europa Universalis IV. Now that you have selected your advisors and are still making money, it is time to look at your nation. Opposing Viewpoint: If you do want to start as a one province minor (preferably in the Holy Roman Empire, New World, or Japan), you may be able to get a handle on your nation pretty easily, and you might be able to find one in an out-of-the-way location. Also keep track if you set your military maintenance below 100%, as that can leave your troops or ships with decreased morale at the start of your next war! You can click on a particular unit to select it or drag click over an area to select multiple units. I downloaded the beginners' guide, played through the tutorials and my plan is to go with Castille or Portugal as a first try. Generally, if you're playing as any country in Europe or the surrounding area, then the HRE does deserve at least a little bit of your attention. (Even if no DLCs are bought, the original game has evolved significantly through free patches.) Different advisors may provide different bonuses on different values in game according to their category. Interaction with other nations occurs using the, Managing technological development by spending, After a war, the player may need a respite to allow depleted regiments to, After a while, a new player will learn to expand their borders through, EUIV can look like a very complex web of diplomatic and militaristic decisions that must be carried out according to a very tight schedule with no room for error, but that's simply not the case. As a Tier 1 country, Portugal has a large amount of missions and events, which are therefore listed on separate pages. To see why a number is -13, put your mouse over it and check the tooltips to see all modifiers affecting the value. I have a step by step guide I made in a .txt file. So military advisors may give a boost to your army, while diplomatic advisors offer more bonuses in relation to other countries. The Ottomans have just defeated the forces of Europe at Battle of Varna and conquered a large part of Greece, so they start out with a peace treaty with some nations. Each additional light ship you build and set on patrol will help steer trade towards your home node. As Portugal, get owned provinces in Africa, India and Indonesia before 1500. They start with 32 provinces, so you must cause them to lose 8 provinces. It takes time to learn how to play well so you will likely make a lot of mistakes, don't be afraid to go back and fix them when you realise what you've done. You should also check your force limit under the Military tab on the left-hand side; if you have more units than your force limit, those units will cost far more money than the rest of your army/navy. These belong to a neighboring country controlled by the computer. Everything else is redundant if you're going to monopolize all the trade downstream into Genoa anyway. If this fleet is protecting trade, it will sail directly to the nearest allied port during wartime, getting itself out of harm's way. When your loans are paid off, consider investing in buildings as many of these will increase your income in the future. Trade is one of the most important mechanics in game and yet it is poorly understood by newer players. A no DLC Beginner Tutorial for Europa Universalis. It's more likely that, as it is still valid in the current patch, no one has bothered to update the page. This is not a pure wargame. It is also important to remember that the costs of reduced trade power from your light ships, which affects your trade income, can outweigh the immediate benefits to lowered maintenance spending if you possess a significant fleet of light ships. If you hover over the Treasury icon (coins with a + sign) in the top toolbar, you will see how much you have in your treasury, how much you are gaining/losing per month, and how you are spending your budget. Formation grants permanent claims on shaded area. ... Set the game to 'Very Easy', choose Portugal, and aim only to colonise the Americas. Check out this guide for complete beginners! You can also fire advisors if your budget can't sustain their employment. France is a good ally as well, but Aragon usually rivals them and Aragon is essential for fighting Castille. One is to cut costs in the budget window. It is essential that France maintain an alliance with Scotland and kick England off the mainland. Note that this is even possible (again) if Spain had been formed before by Castile, and then fully annexed. For now, "go big.". However, as soon as the game is unpaused, history will often veer off its rails and become an alternate Earth where players can influence the destiny of nations. then all its provinces are removed from the HRE. If you have troops to spare, use 3k with a conquistador to explore South America as well and try to find the seven cities. Unless your navy is vast, it's usually a wise decision to check the 'Go home at war' box (which you can find if you select any fleet) before they go off to protect trade. Keep in mind you have to save regularly to be able to do that, only the last few autosaves are kept, older ones are deleted automatically. Building a massive colonial empire for the rest of the game should be easy, as France is the only potential threat to you. You should notice some sliders on the right-hand side. If you are playing as any of the OPM countries in Europe then the HRE should be a really big deal as you are most likely a part of it, and certain countries in Europe can even influence who gets picked as the emperor. Some suggested goals can be found in the 'Missions and Decisions' tab in the Shield. Reducing army maintenance below 75% or even 50% can serve as a major boost to an early game economy, however, it is important to station armies in this case away from borders where enemy armies and foreign rebels may cross and outside of provinces with unrest to prevent them from being destroyed. The many map modes may be daunting, but there are a few that can help tell you where you want to claim and conquer. Europa Universalis IV is a game in which you explore, expand, exploit, and exterminate. It is a central mechanic in Europa Universalis IV, influencing how effective a country is at technological improvements, diplomatic relations, and infrastructure investments. Larger countries are generally recommended for a beginner. Europa Universalis IV is a grand strategy wargame developed by Paradox Development Studio and published by Paradox Interactive. Once you're able to play games without having to reload, you'll have a good chance of earning achievements in Ironman mode. Your capital of Milan is also one of the most developed provinces at start and after a few events it becomes a province with the most development. When colonizing Africa, an easy way to get more provinces there is to threaten war after fabricating claims on one of the small African states there. You may notice some figures on your provinces, such as a 3D "toy soldier" to represent your armies or small 3D ships. Indeed Portuguese sailors might one day circumnavigate the entire globe. Depending on where your country is in the world, the HRE can be a very important factor or not a factor at all. What's the best way or guide for a beginner to learn how to play this game in your opinion? There are many advantages and disadvantages to playing both singleplayer and multiplayer in EUIV. It is generally recommended for your first game to be singleplayer and to play as one of the nations Paradox recommends new players to play as, just to get a feel for the game and learn at least some of its many mechanics. What are possible ways for small countries to grow? Tutorials are accessible through the Main Menu. Unfortunately the manual is not particularly useful today, as it was written for the game as it existed upon its 2013 release, and has not been updated since. Additional data is provided to the player while he or she fiddles with the different mapview mods located right above the minimap in the bottom right. These cover many details and design decisions associated with the EU4 base game, along with every DLC and major patch which has been produced since. Online discussions/strategy guides for specific EU4 countries are almost always written for a 1444 start, due to the popularity of this setting. Until you learn how to handle the challenges of technological development, it is probably best to stick with a European nation. Controlling Regions are important as there are typically geographical advantages like mountains, coastlines or rivers that lay at the edges of Regions. We got you. I'm in a war against a much larger country. They aren't dead weights though; they will negotiate with you and other computer-controlled nations to fulfill their goals.
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