Both of these took me quite a while, but they are much easier to travel through. While waiting for the next expansion, I’ve been going back to older zones that I have not visited in a while and improve their accuracy and look. 3. Buildings & many canyons remapped, Highkeep (highkeep). EverQuest In-Game Zone Maps. Heaviest changes are in Depths of Darkhollow zones with brand new maps for Illsalin Marketplace, The Nargilor Pits, and Temple of Korlach. * New map for Timorous Deep. This set also includes the first two zones in RoS, but I would recommend installing the separate RoS files afterwards. Luckily YOU are not required to make them and you can download maps from mapfiend.net. New version of map files putting the prior edition to shame. Dungeon Timeline- a complete list of major and minor dungeons. Done by many different people at different times. Cities. You may have to register before you can post: click the register link above to proceed. EQAtlas.ca is undergoing a bunch of backend work to help template-ize our archaeic mapbook. As always, while running around some older zones, I found NPCs missing from my maps and added them (PoK, Nightmare, Mesa, Riftseekers, Innothule B, North Karana and many more). Minor changes to fix some zone names. Includes Plane of Hate with accurate second floors on the main floor and top floor. 2017-05-01 Updates: Teleporter information Added stairs, doors, checked zonelines, secret doors, etc. Zone Connection Map. You name it, and I can tell ya a little something 'bout it. Thanks to Leucosia for the new frostfell map: Frostfell Wonderland's Icy Mines : Login: Username: Password: Remember Me. Site with maps and guides to travelling the world of Everquest by Sony and Verant Interactive. . The zone for Txevu was so bad (and upside down), I redid it from scratch. Most notable was remapping large portions of The Hive to get the hives and ramps really clean and easier to understand how the levels tie together. The reason for this is that every time EverQuest starts, it overwrites 100 zones with default maps. For a full list of changes, see this POST. * New map for Veksar. Zones- the main category for all zones on this wiki. Create a new folder called Brewall under Everquest’s map folder (e.g. Zones like Paineel, Erudin, Erudin Palace, Neriak Ak’Anon, Shar val, took an enormous amount of geometry cleanup and many had missing areas. 2018-03-09 Updates: EQ World Map Complete EverQuest zone connection maps can be found below. Added a small missing area to Lake Rathetear on northern side of zone with some barbarians clinging to the cliff. All EverQuest Live Servers will be brought offline on Tuesday, December 8, 2020 at 6:00 AM PT* for an update. A massive set of updates for almost every zone. TDS: Tempest Temple cleanup, redid large portions of Degmar. Start EQ and login with one of your characters. The Veil of Alaris Everquest Expansion has been added to the map database. Took quite a bit of time, but these new maps are significantly better than the originals. Legends of the maps include hunter & placeholder info. 2017-06-05 Updates: Muses maps remain online on EQ Atlas hosted by Allakabor. 2018-08-31 Highlights: All NPC’s & labels, North Qeynos (qeynos). For those who don't want to embrace the Lord of Hate, you can still access them via the "Ye Old Atlas" page. Layer cleanup, colors & doors, Highpass Hold (highpasshold). With the release of Claws of Veeshan, I’ve folded all the maps into the main download and included other changes, including a massive remapping of Kernagir, the Shining City. Clean tunnels. Zone Connection Map. 2016-03-20 Updates: . With all the maps through Gates of Discord done, and Omens of War almost finished, I decided to make a pass through zones in the subsequent expansions to standardize and clean them up. 2018-04-05 Highlights: * Temple of Droga – Collection, Hunter & Quest info. I started redoing Wall of Slaughter and realized Good redid it recently; I folded his map and my map together and still working on clarifying the upper castle areas. I was unhappy with the quality for a few zones and remapped them from scratch: Lair of the Fallen, Crypt of Shade, Deepscar’s Den, and Tinmizer`s Wunderwerks. I also included a partial remapping of Jewel of Atiiki where the SW pyramid has been redone. Zoning can take anywhere from several seconds to several minutes, depending on the player's computer. Also revised versions of Heart of Fear zones, Plane of Shadow, Abysmal Sea and much more. They remain useful in older zones for finding locs and spawns, and particularly in older zones where the height filter does not work. If you run in to any issues while uploading any of the new maps, or any maps, please let me know. =) Added maps for every zone that was missing from various other sites on the internet, mostly Graffe's Wizard Compilation , EQStratics.com , JeuxOnLine , and EQ as told by Dagon . They are connected to other zones by "zone lines"; crossing over to another zone is called "zoning". Hunter information in the legend as well, similar to what I did for newer expansions. Layer cleanup. Ramps added in Stoneroot Falls. C:\users\public\Everquest\maps\Brewall). Our encryption certificatesss are provided by Let's Encrypt - for more information on this exciting initiatve, visit: letsencrypt.org, Content is being moved into a database for easier updates, Links to Project1999 pages will be added over time. * Gates of Kor’Sha – Collection, Hunter & Quest info. Took me a long time to get z-axis clean. Added missing ramps in Undershore and recolored upper/lower levels in the NW and SE areas. Faydwer. Thanks. 1 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 105 110 115; Miragul's Menagerie : Miragul's Menagerie: The Forgotten Wastes : Miragul's Menagerie: The Grand Library EverQuest Map Preserve an EQ Classic, Kunark, & Velious Maps Archive ...customized for EQEmulator's Project 1999. With the maps templated, headers and pages can be dynamically created by the server so we'll be able to link to connected zones directly from the map pages. Original EverQuest zones that were standardized and notable changes: In addition to redoing original EverQuest zones, many of the maps in the subsequent expansions went through one round of cleanup, but I still haven’t finalized them. New map. I loaded each zone into a 3D modeling program (Sketchup), cleaned up geometry, and visited the zone to remap and label everything. * New map for Fungus Grove. Zones are areas of the map with designated themes, mobs, and scenery. Zones. . Menu Contact Search Removed all the old zones that no longer exist from the map file. Also, some of the maps do not contain all of the extra data that Muse sometimes included, regarding the mobs and loot and so forth for a given zone (some of that data has been lost). Complete Map List - 1181 Maps: Karan Qeynos Capitol District Nettleville Oakmyst Forest Starcrest Commune The Caves - (Lower) The Caves - (Upper) The Down Below Crow's Resting Place Crow's Resting Place, Thieves Guild - (Epic 2.0) Crow's Resting Place, Thieves Guild - (HQ, SoD) To start viewing messages, select the forum that you want to visit from the selection below. No need for the old South Ro, North Ro, Oasis, East Freeport, West Freeport, Barter, Commons, East Commons, North Freeport, Highkeep, Highpass, Misty Thicket, Tox, Kerra Ridge, Maurader’s Mire, and other random junk from various map collections that no longer exist. Version 2.35b (2020-03-19) 121 Zones, 1,118 Maps (sorted by Continent) NOTES: Updated Google Analytics code. Clean geometry, colored upper & lower areas. 4. Mines of Gloomingdeep (tutoriala). Geometry cleanup. Clean lines and notes on one-way ramps. * Lceanium – Collection & Hunter info. Most of the zones of original EQ, Kunark, Velious, Luclin, PoP, LoY, and LDoN expansions cleaned up, I’ve started focusing on GoD and OoW. East Cablis was also rough in cleaning up the tower & catacomb areas. I loaded each zone into a 3D modeling program (Sketchup), cleaned up geometry, and visited the zone to remap and label everything. For starting players, I remapped the tutorial zones: From there, I moved out to all starting cities; cleaning up navigation, geometry, stairs, doors, cultural forges, boats, and etc. This page shows you the target level range for most zones in Everquest 2. Zones are, in essence, the smallest unit of seamless playable area in the game, and are stored on the player's … 2018-06-15 Highlights: All the TBL maps now include legends with hunter, collection, and other information. Note: I do not recommend placing custom maps in the main maps folder. Spent time redoing 16 original zones for those on EQ emulation servers. Enormous number of changes in Depths of Darkhollow, Prophecy of Ro,  The Serpent’s Spine, Underfoot, and Veil of Alaris maps. If you are in EoK or doing progression server in Luclin, there are tons of enhancements: 2019-02-04 Highlights: I tried to look at the map as a newcomer to the game, reviewing them for clarity in navigation and labeling. Fixed basement areas, Cleaned up all zone geometry & line colors, Removed over 149,969 lines from the files with no loss of quality by using a custom-written program that removed lines to nowhere and merged tiny lines into larger adjacent lines, Added Traps, clearly marked pit traps (e.g. Place these files in a new folder or delete any existing files in your Brewall maps folder. Clean boat lines, shorelines, and more labels. The design will remain intact for the exhilerating nostalgia of classic EQAtlas <3. Skip to Main Content. It's very useful for planning your travels. Remapped the Catacombs of Dranik (A-C), Sewers of Dranik (A,C), the Ruined City of Dranik, and the Bloodfields. Felwithe Kelethin Kaladim Ak'Anon. Geometry & layers, East Karana (eastkarana). Cities . Everquests cartography system was implemented during Gates of Discord. For a full list of changes, see this POST. When this happens, any custom geometry is lost and labels will often duplicate. 2018-11-27 Highlights: Site with maps and guides to travelling the world of Everquest by Sony and Verant Interactive. Another resource of hand-drawn maps is EverQuest Map Preserve, which has a large repository of custom-made maps for older zones. Stairs, doors, and missing areas, Temple of Solusek Ro (soltemple). 2020-12-08 Highlights: Check this out and more in our EQ Calendar (Be sure to set it to your time zone [in settings on the Calendar] for your times! From Project 1999 Wiki. * New map for Netherbian Lair. Thanks to Glenda for reporting an issue on the gfay map. Hundreds and hundreds of hunter locations in dozens of zones. | Brewall's EverQuest Maps, Pingback: New collection of maps | Brewall's EverQuest Maps, Pingback: New set of maps – Brewall's EverQuest Maps, Pingback: Everquest - 10 Helpful Tips for EverQuest - Battle-Ax Theater, Pingback: Beginner’s Guide to EverQuest Progression Servers | Keen and Graev's Video Game Blog, Pingback: Everquest For Reasons – Tales of the Aggronaut, Pingback: The Revolt in Gloomingdeep | The Ancient Gaming Noob, Pingback: Nice really love Video Games – 4 GAMERS ONLY, Have any maps? Especially Veil of Alaris. Raid Timeline- a complete list of all raid zones and contested names Claws of Veeshan Map Release By Brewall December 8, 2020 December 8, 2020 In-Game Maps. More labels. For an overview of the major regions, see the Zone Guide. ALL Maps Notes on map packs: Map packs are generated every night at midnight, central time (GMT-6) The packs contain the highest rated maps for the expansion at the time it is generated Ratings updates are calculated once an hour at 50 mins after the hour Each pack contains 3 layers for each map: Layer 1: The map lines Layer 2: The points Layer 3: Grid lines My collection of in-game maps are all contained in the zip file linked below. * New map for Greig’s End. 2020-10-21 Highlights: ). * New map for Umbral Plains. With the maps templated, headers and pages can be dynamically created by the server so we'll be able to link to connected zones directly from the map pages.
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